I make video games. Gamer. 1000x solo dev. Follow my Youtube for updates on my game.

Mons Insignis
Joined December 2024
I make games and I’m getting ready to announce my next one. Follow along on my YouTube channel for updates, and to wishlist it on Steam once the page goes live.
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Crierlon Games retweeted
As a guy who finds the indie scene way more fun than mainstream gaming, it's easy for me to be very excited by the way AI is going to help small studios and even individuals achieve their visions. So tired of games by focus groups. Let's usher in the games as novels era.
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This is the worst AI will ever be. And it’s already competitive with humanity’s best scientists.
OpenAI has announced to three new discoveries in mathematics, computer science, and physics: - Local smoothing and the Kakeya conjecture - The Exponential Time Hypothesis is false - Existence of quantum chromodynamics and completions of the Standard Model
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Crierlon Games retweeted
When it comes to AI in gaming you should listen to people like Miyamoto, not the screaming neckbeards on Reddit.
Shigeru Miyamoto shared thoughts on generative AI and its meaning for creativity in game development. He compared AI to the evolution of computers and design tools. As technology handles more technical work, human design sense and creative judgment grow more important. Miyamoto distinguishes between “creating something” and “doing the work.” Creating starts with deciding what to make, building the overall structure, and having clear intention. The work that follows fills in details, polishes, and executes the idea. “People can become so satisfied with the work itself that they start mistaking that satisfaction for having created something good.” Miyamoto believes AI taking over repetitive work could give people more chances to focus on what they truly want to create. “The more AI takes care of all kinds of tasks for us, the more opportunities we all have to think seriously about what it really means to create something.” He acknowledges AI could eventually handle almost everything in the creative process, but for now: “I think there’s still plenty that we humans can do.”
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Betting against Elon Musk like this doesn't go well. Stuff like this motivates him to work harder to make it happen.
Verizon's CEO said today that SpaceX will need at least 4-6 years and $300B-$500B to fully build out its @Starlink Mobile U.S. carrier network: "Their service just can't compete with a terrestrial network. In suburban and urban areas, where 98% of our revenues are, we're somewhere between 100x–1,000x more efficient than they are. We know exactly what they're going to do. We know who they're talking to on towers. There's no magic wand. There's no secret sauce. There's no shortcut. They're going to look at 65,000–80,000 macro sites. They're going to need backhaul, RAN, and a tremendous amount of spectrum. It's going to take a minimum of four to six years to fully build that out. It's going to cost hundreds and hundreds of billions of dollars, I assume somewhere between $300 billion and $500 billion. Then they need to build retail, customer service, back office systems, et cetera. All of that gets them basically the same network and same capabilities and same cost structure as what we have today. Then sometime over the next four to six years, they have the possibility of becoming the sixth, not the fourth, the sixth competitor in the market. You can be sure over these next three to five years or six years, we are not going to be standing still. Four to five years from now, we will be two to three generations better than where we are today. We will have high-speed broadband gig-plus coverage across the country with our millimeter wave. We are ahead of most people and already experimenting with what 6G applications will look like." (via Verizon's Q3 earnings call earlier this morning)
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Crierlon Games retweeted
I'm gonna spell this out because this issue is deceptively subtle: 1. The Steam client and infrastructure is somewhere between "not that hard" and "trivial". It's a download service attached to a payment processor with a smattering of services on the side. Cloud providers handle all the infrastructure these days. 2. Steam takes 30% of gross revenue; ostensibly for the privilege of using these services, but in reality it is purely to get access to the massive Steam userbase. 3. Steam users love Steam and having their whole library in one place. It works. It's dependable. It has sales and cards and achievements, oh my! 4. PC developers have no option but to distribute through Steam or lose the vast majority of sales. Not releasing on Steam destroys the business model. 5. Therefore, no amount of competition will ever unseat Steam. People post-hoc rationalize this with memes about how gracious Gabe is. And how brilliant their services are. But realistically, no avid Steam user wants other stores to succeed. The mere existence of other stores risks splintering their precious collection. They are "all in" on Steam. Invested. Even if an alternative were objectively better, by whatever metric you care about, it would still be of no interest to Steam users. They would in fact find it to be a problem and a threat to their investment. Competition in this space is not only uninteresting to most Steam users, it's actively denigrated! The CONSEQUENCE of this situation, is that 30% of all gross revenue is siphoned out of the PC games industry into a black hole. It doesn't recirculate into studios. It doesn't pay any bonuses. It doesn't fund any sequels or DLC. This is a particularly insidious tax because it's well hidden. It's a second order effect. Most Steams users don't know, and the few that do never consider the aggregate effect this has on their favorite hobby. It's undeniable that, at this point in history, Valve could EASILY lower the distribution fee while maintaining healthy margins. But they don't have to. Users are locked into Steam and therefore developers are stuck paying 30% of gross revenue to Valve. The irony is that Steam users, the very ones maintaining this unbreakable stalemate, would benefit the most from a better financed game development ecosystem. I don't think this is fixable. It's just sad.
It's really sad that the games industry is drained by a 30% tax on gross revenue. You could vibe code a Steam alternative in a week. Cloudflare egress is basically free. The industry is in desperate need of a distribution platform that allows developers to keep their revenue. Networks effects and the fanatic obsession with "muh Steam library" will make this very difficul. But if devs could actually keep their earnings, we'd have a greater selection of better games and far more financial success stories.
Readers added context they thought people might want to know
Steam calculates its revenue share on net revenue after adjustments for refunds, chargebacks and taxes, not gross revenue. It funds Steam's platform services and infrastructure including distribution, Workshop, multiplayer tools, cloud saves and discovery features. partner.steamgames.com/doc/finance/pa… partner.steamgames.com/doc/finance/ta… partner.steamgames.com/doc/features
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Crierlon Games retweeted
This interview with GabeN is quite interesting: “Perhaps unsurprisingly, Newell believes that LLM tools are the next great technological leap, and are going to prove so transformative that this is where people should focus their learning.“ pcgamer.com/software/ai/gabe…
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Crierlon Games retweeted
ChatGPT now has 1.2 billion weekly users. That's roughly 1 in 7 people on Earth, every single week. Three years ago it was 100 million. The "nobody actually uses AI" crowd has gotten very quiet.
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「AI使ったら学習しなくなる」は100%AI使ってない人の考え方だと思うんだよな AIを使いこなすために死ぬほど学習が必要なことが次々湧き出てくるもん一生勉強し続けなきゃいけない呪いにかかったかのようだよ
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Crierlon Games retweeted
Here's a wild idea: What if people who hate AI just... didn't use it? And people who enjoy using AI could simply keep using it? No insults. No constant lectures. No treating the other side like they're stupid. > You don't have to love AI. > You don't have to hate AI. > And you definitely don't have to agree on everything. Totally wild idea? Isn't it?
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Crierlon Games retweeted
Replying to @Saanvi_dhillon
I know this is twitter, but seriously, there's never really a good reason to ask "language trivia" in an interview. Just have a discussion about problems solved, ask them to write some real code. No trivia, no "one weird trick", no leet code
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Ingredient labels exist because a food allergy can kill you. An AI label can’t hurt anyone chemically. It just hands the mob a witch hunt against indie devs while AAA uses AI anyways.
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Crierlon Games retweeted
I mean obviously it’s a storefront so they have a vested interest in allowing you to continue using the platform and giving them money. It IS still a possibility though, regardless of how unlikely it might be. It’s good to be aware of such things.
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Avoid a publisher if you can. Too many act like middlemen, not partners.
It's really sad that the games industry is drained by a 30% tax on gross revenue. You could vibe code a Steam alternative in a week. Cloudflare egress is basically free. The industry is in desperate need of a distribution platform that allows developers to keep their revenue. Networks effects and the fanatic obsession with "muh Steam library" will make this very difficul. But if devs could actually keep their earnings, we'd have a greater selection of better games and far more financial success stories.
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If they actually are a partner then its a different, but I hear way too many stories of "publishing" screwing over indies like this.
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Yes, it is. Here is my store set up. EGS: Free to play games Steam: Pay to play games Battle net: Anything from Blizzard. Microsoft store: Retro Xbox titles
Replying to @crierlon
Steam Is a great platform anyways
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No players complaining about the quality of Fortnite because of AI...
CONFIRMED Products of Epic Games being Developed with AI use Right Now:🔴 🔰Fortnite 🔰Disney Mode 🔰Unreal Engine 6 🔰Epic Games Store Expect probably Rocket League + Fall Guys to also have heavy AI use in their craft from now on WHILE: The AI use was never limited to Coding only, It was said maximum AI acceleration, Art and other things will be effected too nothing is safe
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If Valve wanted to pull a Sony, the terms already let them. I’d rather not rely on “trust me bro” from a multi-billion dollar corporation. store.steampowered.com/subsc…
Reminder from Valve: -> You don’t own your games -> One ban and your library is gone -> One server shutdown and your library is gone
Readers added context they thought people might want to know
This is not true and is stated in the Steam Support Game Ban Policy. "Game developers cannot take the game away from your account or impose restrictions beyond standard multiplayer and trading blocks." help.steampowered.com/en/faqs/view/4…
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You wouldn’t accept Walmart keeping the right to take back a calculator you bought. Steam’s checkout says it outright: you’re buying a license. GOG gives you an installer nobody can take back. CD Projekt Red has been fighting for game ownership and preservation since 2008.
meanwhile epic: - vibecoded engine (security and stabily concerns) - automod can ban you easily - Dogshit games only - no discounts - refund policy is terrible unlike Steam - forces Unreal Engine down your throat and apps you don't want to use
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