Fortnite Creative is amazing!

Joined June 2026
CryoShrimp retweeted
この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。 #UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。 #UE5 #UnrealEngine #gamedev #realtimevfx
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CryoShrimp retweeted
Gravenfall is LIVE in Fortnite! ⚔️ 🔮 Warrior, Mage or Ranger 💎 Powerful loot & custom builds 🏔️ Act I campaign 🌀 Echoes: procedurally generated endgame 📈 Level up to 30 Your adventure starts now. 🎮 2025-3277-5326 #UEFN #Fortnite @FNCreate @alexbaileync @HaroldAtEpic
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After adding the Halloween event and nerfing a few skills, I accidentally made the game a bit hard!! Had to rush out buffs, including buffs to the Halloween skills! But I'm already sad about removing those Halloween skills on November 1st!! 😭 #UEFN #Fortnite #FortniteCreative
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Decorated rooms for Halloween, added special Halloween skills, mission to hunt down a witch to unlock them, and even changed some skill effects! My first ever game event!! I'm so excited!! 🎃 #UEFN #Fortnite #FortniteCreative
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Balancing a roguelike is NOT something humans were meant to do. My brain is frying. My lovely new modifier is OP, people probably love it, and now I gotta nerf it BIG TIME, and AHHHHHHH!! #UEFN #FortniteCreative
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Trying to make DESCENT Halloweeny!! Some skills got spooky effects, rooms need decorations, and I'm adding special BGMs! Players can earn candies to unlock 3 cute drone skins! I especially love this bat one!! #UEFN #Fortnite #FortniteCreative
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I made a few new Aim Cores and one new Aim Modifier! This wasn't originally planned for this update, but I had to nerf Auto Bullets, so I decided to make some fun new stuff to make it up to all the Auto Bullets lovers! I love my Aim Cores... #UEFN #Fortnite #FortniteCreative
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CryoShrimp retweeted
Slap City Zero Build Zone Wars has received its biggest update yet! The v2.0 update brings in round modifiers, several bug fixes, QOL changes, and a major visual refresh to the environment. 8079-6254-8884 All details on this update are posted below:arrow_down:
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CryoShrimp retweeted
Slap City Zero Build Zone Wars - v2.0 Patch Notes: What's New? - The map's environment has been upgraded. It keeps the original style that this map has always had, things now appear more polished though - Round Modifiers! Every round has a chance to start off with a modifier. Modifiers are not guaranteed unless if they're specifically enabled for an event. There are currently 12 different modifiers that have an overall 21% chance to be activated each round. Current Modifiers & Chances: - Shiny Weapons - 5% - High Explosives - 1% - Low Gravity - 3% - Bunker Down - 1% - Structure Mayhem - 2% - Build Mode - 0.5% - Fast Forward - 0.5% - Wacky Movement - 2% - Run & Gun - 2% - Ballistic - 2% - Absolute Chaos - 1% - Fog of War - 2% General Changes: - Ground Rush and Fall Damage Capping have been enabled. - The base loot pool has been tweaked. Better weapons and more convenient item counts are now in play. - Modular weapons are no longer included with the base loadout. A random modular weapon spawns in the Spillex garage right in front of the MOD bench every round. - Vehicles spawn with more gas (a range of 65% to 100%). - Sports cars now use current Battle Royale speed tunings. - Some props have been swapped out with their better looking variants, most remain unchanged. - The environment has received a major visual upgrade - The game should noticeably run better than it did before for some players Bug Fixes: - Players who join in progress will no longer spawn in the pregame lobby for the first round they play. They are teleported into the main map instead, they will spawn like normal on the next round. - Many props and structures can now properly be destroyed. - Most props that would float after their supporting piece is destroyed now properly break when they should.
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I really love seeing people play my new map, Descent: Elevator 100. It seems like they’re all having fun, and I love every single one of them 😭 I seriously want to hug them all. I feel so blessed. #UEFN #FortniteCreative #Fortnite
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CryoShrimp retweeted
Been a bit quiet lately, not as much time to work on Force Academy 😔 Still making progress, finishing up the bits and pieces of each activity: ⚔️ Combat Pit objectives and gameplay 🤖 Cantina Arena encounters and boss hologram Feel like I'm building 5 maps😂 #UEFN
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今週末公開予定のマップ。いい感じに溶けるようになった! #UEFN
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Does this happen to everyone after launch?? Released my game today. Found a bug I never seen during development, hotfix. 2 hours later: another new bug. 30 minutes later: found one that could basically break the whole game. WHAT IS THIS 😭 #UEFN #FortniteCreative #FOrtnite
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YEEEEEAHHHH!! DESCENT: ELEVATOR 100 is OUT NOW!!! My roguelike is officially released!! THE CODE IS 1832-6141-0115 !!! #UEFN #Fortnite #FortniteCreative
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CryoShrimp retweeted
Back after a few weeks with no internet. I’ve been building the interior parkour for Force Academy’s temple—modular trial rooms, stepping stones, and moving ledges. #UEFN #FortniteCreative #GameDev
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THIS MAP is almost DONE!! Looks like it’ll finally be out next week 👀 Long live roguelikes!! #UEFN #Fortnite #FortniteCreative
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CryoShrimp retweeted
Epic suspended my creator account for 2 weeks for "racism" (rule 1.3) 🫠 My crime? An aura colour. CORRUPT, RAINBOW, GALAXY, MAGMA… Power Effect. The white one was "WHITE Power Effect". That's it. That's the hate crime. @FNCreate @alexbaileync @FortniteStatus can a real human look at this?
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Are you using the hotkeys to animate in Sequencer? If not, here are the keys to the kingdom. See how the Cleverlike School can help your students become career-ready: cleverlike.com/ #UEFNTips #UETips #GameDev #fortnite @Cleverlike
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Weapon skills, Aim Cores, modifiers, roll abilities, new UI... and a lot more!! #UEFN #Fortnitecreative #Fortnite
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Why is there no API for reloading weapons!!? Nooo 😭 Would've been so cool to have "Rolling = 1 mag"!! Bruhhh #UEFN #Fortnite
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