
I make video games, and sometimes I'll actually finish a project. @ErikCLD makes a lot of music for my games.
San Diego
Joined May 2015
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got weapon swapping and grenades implemented. I really gotta make a new map for this kind of aesthetic but making maps is the part of gamedev im the worst at
#GameMaker
if you make an invisible 2D ragdoll in gamemaker, and then translate each limb's position/rotation to a 3D model, you can get some convincing ragdoll physics - assuming everything is on flat ground
#gamedev #gamemaker
making basic AI for enemy jets is insanely complicated turns out so I'll never be doing that again
#GameMaker
hey all, I'm still working on this. just been busy with life and moving. newest updates are new death cameras, more screams, and new networking code to make the game Peer to Peer without needing an outside server.
#gamemaker #gamedev
Well I suppose it's time to actually announce this game I've been working on.
Introducing SANDRED, a small western-themed shooter
#gamedev
little unlockable charms for your gun? sure why not. lord knows how long it took me to figure out the math behind the swinging physics
#gamemaker #gamedev
Got a little intro sequence at the start of a match, and some subtle red rimlighting on enemies. Not gonna lie, I'm pretty happy with this
#gamedev #GameMaker
fighting @ErikCLD with netcode that definitely doesn't have any issues or bugs at all
#gamedev #gamemaker
no cowboy game in complete without a lever-action and a double barrel
#gamemaker #gamedev
death animations are now more dramatic with yells, and I added a crosshair to the screen just so hipfire isn't a total waste. plus I made sprinting and movement overall faster and more snappy. much more satisfying imo
#gamedev #GameMaker
i baked fake 'ambient occlusion' into the vertex colors on some of the edges and corners and it just makes things look so much better when working with low definition evironments. also peep this bot being a freak
#gamemaker #gamedev
a much more fleshed out versus map, still needs some greenery to balance out all the yellow-tone stuff, but it's something
#gamedev
just being garbage at my own game feels good and bad at the same time. anyway here's an update
#gamedev #GameMaker
sometimes you might be too broke to start the round with a gun so you'll have to resort to a hatchet
#gamedev #gamemaker
brought back the old killscreen along with a constant reminder of your mistakes
#gamedev #GameMaker