Dan retweeted
Stupid nerd post incoming. This is a pet peeve from my days designing interfaces.
You need to add the margin to the outer curve of a screen to make the rounded corner effect look right.
The inner curve "might" be mathematically correct on the Surface Laptop screen if you go by the top margin. But since the side margins are thinner it looks wrong. You can't pull off a elegant rounded corner with inconsistent top and side margins.
I would have either made the side margins thicker or the top margin smaller so they are equal so the rounded corner effect looked correct. They designed themselves into a lose-lose situation.
I see this on android phones all the time. Thinness of bezels is placed above visual consistency. iPhone side bezels are wider than other phones, but they are more visually consistent and in my opinion look much better.
open.spotify.com/episode/0ps…
Love this insight into shared accountability and goals. The highest performing teams remove hierarchy and understand the outcome via @kateldn
youtu.be/PZ7YERWPftA
The prerequisite to change is empathy - insightful talk by Michelle Yeoh
Dan retweeted
AutoGPT is the next BIG thing in AI.
Seems like a new *groundbreaking* update comes out every hour.
Here are a few examples just from the past 24 hours: 👇
Dan retweeted
Another thing I’ve learned about leadership recently is how much invisible work you become comfortable doing. Operational, cultural work that may never be traced back to you and being okay with that.
Dan retweeted
As a…
– designer
I want…
– access to design tools, free from the shackles of extortionate bundled annual subscriptions
so that…
– wait, what?
Dan retweeted
I created this image a little while ago to visualise different ways I've seen Product Teams work.
Someone asked me to explain them a little further...so I shall...(1/8)
Dan retweeted
As a design leader, hiring decisions are the most important design decisions you’ll make.
Org design informs the rest of how the org operates.
Never delegate hiring to committees. Gather perspectives, but make decisions.
Dan retweeted
Bad design pitches are:
• Here's my solution
• Here's what it does
• Here's what's so good about it
Good design pitches are:
• Here's the problem
• Here's the impact of solving it
• Here's why what we've tried has failed
• And here is a way that we fix it
Dan retweeted
Q: You’re helping a colleague understand what excellence in design is. What do you send them?
Dan retweeted
Good leaders share the credit when thing go well and take responsibility when things go badly.
Dan retweeted
2 tests that can reveal a lot about your relationship with your manager:
- Do you usually look forward to your 1:1s with your manager, are you indifferent, or do you dread them?
- At the end of the 1:1, do you usually feel more energetic than when you started, same, or less?
Dan retweeted
Don't let anyone tell you company culture is defined by free lunches and ping pong tables.
It's a culture of trust, clear feedback, focused work, meaningful connection, and a shared mission.
A @simonsinek delivery today in prep for a session with the service tribe design managers. Excited to set the vision and how we work closely together to create experiences our customers need.
Dan retweeted
Reading feedback from users that basically said the content was too long, too repetitive and too difficult.
So a stakeholder reminder #ContentDesign isn’t a special secret. No one likes walls of text, complexity or to have their time wasted. Content design is about being human.

























