Paul Debevec retweeted
Whenever I see a decorative mirror ball, I think about the old-school OpenGL GL_SPHERE_MAP texgen option, and light probes for realistic lighting of synthetic renderings for merging with photos.
Long before cube maps were an option, sphere maps allowed a form of shiny surface rendering, but only from a limited viewpoint — you couldn’t walk all the way around a shiny object.
For light probes, you could take multiple photos with different exposure times to capture a true many-orders-of-magnitude high dynamic range composite image for realistic image based lighting of everything from direct sunlight to subtle shadowed region indirect lighting.
Paul Debevec retweeted
📢 @eyelinestudios and @netflix latest research, 🌟Go-with-the-Track🌟, has been accepted to #SIGGRAPH2026.
We propose a video generation framework that jointly conditions on multiple reference images and reference-anchored point tracks, enabling a range of content creation applications within a unified model:
• Motion-preserving video restylization using multiple reference images;
• Mesh- or keypoint-driven compositing and stylization;
• Camera motion control for both static and dynamic scenes using multiple reference images captured from different view-points and time steps.
✊Congrats to the team: @Koichi_N_, @yash2kant, Zhizheng Liu, @RyanBurgert, @Yuancheng_Xu0, @kuanhenglin, Emmett Steven, @JulienPhilip2, @maleewahaha, Andrea Vedaldi, @debfx, @realNingYu
📰 Paper: arxiv.org/pdf/2606.20891
🌐 Project: eyeline-labs.github.io/Go-wi…
⌨️ Code: github.com/Eyeline-Labs/Go-w…
*** This work is part of the ongoing research and development at @eyelinestudios and @netflix, and we look forward to seeing its techniques and workflows adopted in future productions.
Paul Debevec retweeted
📢 Happening in 1h! @Yuancheng_Xu0 and @debfx will be presenting 📷Virtually Being📷@SIGGRAPHAsia 2025 🗓️today (Thur, Dec 18) 11:01-11:12am HKST at📍Meeting Room S423+S424, Level 4 of #HongKong Convention and Exhibition Centre.
👋 To continue our research momentum, @eyelinestudios Labs is hiring research interns. We publish and open-source, aiming to raise the bar together on next-gen AI filmmaking tools.
Spring'26: jobs.lever.co/Eyeline/4eded8…
Summer'26: jobs.lever.co/Eyeline/85f377…
#hiring #internship #AI #AIResearch #MachineLearning #AIGC #GenAI #VideoGeneration
🔊#SIGGRAPHAsia2025 acceptance: ⚡Virtually Being⚡achieves multi-view character consistent, 3D camera controllable video generation finetuned on 4D Gaussian Splatting and relightable video samples.
✊Kudos to the teamwork led by our past intern and current researcher @Yuancheng_Xu0 at @eyelinestudios.
Project: eyeline-labs.github.io/Virtu…
👉Join us to be the next one empowering #filmmaking with #AI:
Winter 2025/Spring 2026 internship: jobs.lever.co/Eyeline/4eded8…
Summer 2026 internship: jobs.lever.co/Eyeline/85f377…
#hiring #internship #AI #AIResearch #MachineLearning #AIGC #GenAI #VideoGeneration
Paul Debevec retweeted
🥳 #VChain has received the 🏆Outstanding Paper Award🏆 at #ICCV2025 KnowledgeMR Workshop @ICCVConference @KnowledgeMR_ws
🙌Kudos to all the amazing co-authors @ziqi_huang_ @realNingYu @ChenGordon19 @qhnmoon @debfx
- Page: eyeline-labs.github.io/VChai…
- Code: github.com/Eyeline-Labs/VCha…
🎞️𝐂𝐡𝐚𝐢𝐧-𝐨𝐟-𝐕𝐢𝐬𝐮𝐚𝐥-𝐓𝐡𝐨𝐮𝐠𝐡𝐭 for Video Generation🎞️
#VChain is an inference-time chain-of-visual-thought framework that injects visual reasoning signals from multimodal models into video generation
- Page: eyeline-labs.github.io/VChai…
- Code: github.com/Eyeline-Labs/VCha…
Paul Debevec retweeted
Meet Paul Debevec (@debfx) - #SIGGRAPHAsia2025 Featured Sessions speaker and Chief Research Officer at @eyelinestudios powered by @Netflix, this Dec in HK. From image-based lighting to #virtualproduction, his work reshaped CG realism. 🎟 bit.ly/sa25reg
#VFX #Rendering
Paul Debevec retweeted
Excellent article in @FilmmakerMag on ICT's #LightStage and @debfx research - filmmakermagazine.com/131350… btw - why not come and visit the #NextGen #LightStage? - we're building it now...ict.usc.edu/news/essays/ligh…
Paul Debevec retweeted
Join us at #CVPR2025 workshop on Photo-realistic 3D Head Avatars, featuring invited talks by leading experts as well as new benchmark challenges!
@debfx @shalinidemello @psyth91 @YaoFeng1995 Stefanos Zafeiriou @HaoLi81
🔗: kaldir.vc.in.tum.de/nersembl…
Paul Debevec retweeted
“Lux Post Facto: Learning Portrait Performance Relighting With Conditional Video Diffusion and a Hybrid Dataset” by @myq_1997, @vishalm_patel, @wenqi_xian, @JulienPhilip2, @maleewahaha, @realNingYu, @debfx demos a portrait video relighting
method: arxiv.org/abs/2503.14485 (6/14)
Paul Debevec retweeted
Kudos to the research team at our sister company @eyelinestudios. Their latest research paper, 🌊Go-with-the-Flow 🌊, will be presented at #CVPR2025!
Based on their research, we believe this could allow artists in the future to leverage these new techniques to direct the motion in generated videos, empowering creative control in a wide range of video applications: cut-and-drag animation, transferring movement between videos, first frame editing, camera control via depth warping, and text-to-video 3D scene creation.
Kudos to the amazing team: @RyanBurgert, @Yuancheng_Xu0, @wenqi_xian, Oliver Pilarski, Pascal Clausen, Mingming He, @maleewahaha, @yitong_deng, Lingxiao Li, Mohsen Mousavi, @ryoo_michael, @debfx, @realNingYu, from @eyelinestudios, @Scanline_VFX, @netflix, Stony Brook University, University of Maryland, and @Stanford.
***This is part of the ongoing research and development at @eyelinestudios and we hope to see adoption in these techniques and workflows soon.
Paper: arxiv.org/pdf/2501.08331
Web: eyeline-research.github.io/G…
Code: github.com/Eyeline-Research/…
Models: huggingface.co/Eyeline-Resea…
#MachineLearning #video #VideoGeneration #DiffusionModels #VideoDiffusionModels #OpenSource
Paul Debevec retweeted
Thx Dr. @debfx Paul Debevec, Chief Research Officer, Eyeline Studios - powered by @netflix; Research Professor, @USCViterbi; Associate Director of Graphics Research, ICT! - When We 3D Scanned President @BarackObama at the @ObamaWhiteHouse ---- > ict.usc.edu/news/essays/when… #ICT25
Paul Debevec retweeted
Introducing, the Paul Debevec long read, at @beforesmag.
I'm sure many people know @debfx's incredible influence on VFX. At @SIGGRAPHAsia I got the chance to sit down with him to discuss a discreet portion of his work at Google & at Netflix.
beforesandafters.com/2024/04…
Paul Debevec retweeted
Congratulations to these nominees for Visual Effects! #Oscars
Paul Debevec retweeted
My top 5 highlights from @SIGGRAPHAsia Sydney: ML with @rspvfx, and in-depth sessions on VFX from @debfx, @WetaFXofficial, @dneg & @ILMVFX. Check out the rundown at @beforesmag beforesandafters.com/2023/12… #SIGGRAPHAsia2023
Paul Debevec retweeted
Excited about the @siggraph #siggraph2023 Electronic Theater Retrospective Celebration which will feature guests incl @ILMVFX's Dennis Muren, Alvy Ray Smith, Doug Roble, @debfx, Donna Cox and Carolina Cruz-Neira. Congrats, @kalinalinkalina.
s2023.siggraph.org/presentat…
Paul Debevec retweeted
Before @michiganalumni @debfx was being honored with a @TelevisionAcad lifetime achievement award for groundbreaking imaging work, he was a @UMich undergrad using CGI to make his Chevette fly. @UMengineering @UMichCSE @umichLSA @netflix @michigan_AI ece.engin.umich.edu/stories/…
Paul Debevec retweeted
6.15pm EST today! (3.15pm PST) I'm hosting this 'Groundbreaking On Set Lighting Technologies' session at @Realtime_Conf with DOP Bill Pope @debfx @jakegoat @TheSatelliteLab @Carlo_VandeRoer @stuetr. It's free! Still time to sign up. #RTC
realtime.community/program-n…
Paul Debevec retweeted
Did you hear the news? #SIGGRAPH2023 Technical Papers program submissions are opening soon! It's time to get your scholarly work prepped and ready to go before submissions close around the end of January 2023. Bookmark this page to be the first to submit: bit.ly/3gYczwN
Paul Debevec retweeted
Replying to @debfx
@debfx illustrating The Full Spectrum of #Virtual #Production for his 20th year here at @ViewConference at @OgrTorino, #Turin!
Soo intresting to learn the whole process💡







































