Pinned Tweet
right let me get this straight:
Cant figure out how to talk to the community
Cant figure out how to listen to feedback
Cant figure out the matchmaking
Cant figure out the hit reg / ttk
Cant figure out the aim assist
Cant figure out camos
What can you do @InfinityWard ?
#mw4
tobi07 retweeted
Replying to @InfinityWard
@InfinityWard @CallofDutyCM @CallofDuty Please take some time to read this, it would be really cool to return the old school style matchmaking! #mw4 #makeithappen
This is a post about SBMM. But it's really just an anecdote about development, and I wonder if other devs out there have had the same experience.
When making a competitive MP game like CoD or XDefiant, we try to playtest the game every day. Now I don't know about other devs, but I can say that some of the most fun I've had playing an MP game were those office playtests. And guess what, because the pool of people playing is often just enough for 1-2 games, there is no SBMM. And we had some Pro to nearly Pro players vs some players who were not that great. When I started at Infinity Ward, I was horrible at controller, as I had always been MnK. But I played every day, and it was an absolute blast. And I got better. Never got to the top, but I got decent. And I will always look back on those playtests as some of the most fun I've had playing MP.
Now, as I said, this is just an anecdote, but I thought it might be a good one for devs out there to think about. Were your playtests just absolutely a blast because you loved the game you were making? And if so, how did the skill imbalance feel? Again, not trying to prove anything; I'm just sharing my experience. That even with a lobby of very mixed skill, the game was so much fun to play.
tobi07 retweeted
Replying to @InfinityWard
OH SO AA COULD TRACK THROUGH SMOKE IN MP???
IF SO SMD TO EVERYONE WHO TOLD ME IT COULDNT
fuck all of you in my post that said AA could NEVER track you through the smoke! #mw4
now add a right stick requirement for full AA strength like bo7.
Replying to @InfinityWard
OH SO AA COULD TRACK THROUGH SMOKE IN MP???
IF SO SMD TO EVERYONE WHO TOLD ME IT COULDNT
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finally some decent fucking notes.
Now nerf aim assist in MP or at the very least do what treyarch did, introduce a right stick requirement for full AA strength @gawdgriggs @jackygobrach
Remove SBMM
Improve desync.
#mw4 @InfinityWard @CallofDuty THATS IT!
Happy Friday! 🫡 We’re capping off this week with another round of #MW4 updates.
Here’s what’s in today’s update:
🔫 Weapon tuning + flinch resistance updates
🏆 Increased Trophy drops across Multiplayer and DMZ
💨 Aim Assist adjustments when firing through Smoke
🛠️ Bug fixes across MP and DMZ
Full Patch Notes ⬇️
callofduty.com/patchnotes/20…
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Im actually curious, is @Activision data even true anymore? Feels like more and more people are against SBMM, but Activision has spent so long trying to defend it that it keeps digging itself into the ground?
Like they cant get out of their bubble
Replying to @charlieINTEL
Even Mark Rubin (former call of duty producer) stated today he was against SBMM in public lobbies!!
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tobi07 retweeted
The official Call of Duty account has been community noted for posting a MW4 "Top Play" clip that was actually a player in a manipulated, bot lobby after the user was trying to avoid SBMM.
tobi07 retweeted
This is a post about SBMM. But it's really just an anecdote about development, and I wonder if other devs out there have had the same experience.
When making a competitive MP game like CoD or XDefiant, we try to playtest the game every day. Now I don't know about other devs, but I can say that some of the most fun I've had playing an MP game were those office playtests. And guess what, because the pool of people playing is often just enough for 1-2 games, there is no SBMM. And we had some Pro to nearly Pro players vs some players who were not that great. When I started at Infinity Ward, I was horrible at controller, as I had always been MnK. But I played every day, and it was an absolute blast. And I got better. Never got to the top, but I got decent. And I will always look back on those playtests as some of the most fun I've had playing MP.
Now, as I said, this is just an anecdote, but I thought it might be a good one for devs out there to think about. Were your playtests just absolutely a blast because you loved the game you were making? And if so, how did the skill imbalance feel? Again, not trying to prove anything; I'm just sharing my experience. That even with a lobby of very mixed skill, the game was so much fun to play.
tobi07 retweeted
Should #MW4 TTK be faster?
@InfinityWard @CallofDutyCM @gawdgriggs @kcaaj @CallofDuty @CODUpdates @jackygobrach
23%Yes
63%No
15%Only Slightly
62 votes • 5 daysShould #MW4 TTK be faster?
@InfinityWard @CallofDutyCM @gawdgriggs @kcaaj @CallofDuty @CODUpdates @jackygobrach
23%Yes
63%No
15%Only Slightly
62 votes • 5 daysStop tweeting this bs and focus on improving MP its fucking horrid, cheers.
@gawdgriggs @jackygobrach @kcaaj
Also, Jack just unblock me already gdamn
With Day 1 of the Wager Match Event in the books, we’ve just rolled out an update to increase Trophy drop rates in Multiplayer respawn modes.
More Trophies, more rewards, more reasons to put it all on the line. 🏆
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One guy understands the community more in 1 post than @CallofDuty has since 2019
Replying to @therealcliffyb
My 2 cents: SBMM means you keep playing the same game against the same people (ie people who play the same way and the skill as you even if they are different players) so the games lack diversity especially when the constant challenge keeps players playing the meta instead of diversifying their load outs. You also never feel your self get better because the games are always the same difficulty. As you get better so does everyone in your lobbies. There is more to it of course. Ranked is a great place for SBMM but in pubs I'd rather play against a diversified lobby. Generally there will be some people better than you and some worse. And for me that is what made older CoDs more fun because SBMM was minimal.
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We need you @PixelsofMark make it happen boss 🫡
Replying to @therealcliffyb
My 2 cents: SBMM means you keep playing the same game against the same people (ie people who play the same way and the skill as you even if they are different players) so the games lack diversity especially when the constant challenge keeps players playing the meta instead of diversifying their load outs. You also never feel your self get better because the games are always the same difficulty. As you get better so does everyone in your lobbies. There is more to it of course. Ranked is a great place for SBMM but in pubs I'd rather play against a diversified lobby. Generally there will be some people better than you and some worse. And for me that is what made older CoDs more fun because SBMM was minimal.
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tobi07 retweeted
Replying to @therealcliffyb
My 2 cents: SBMM means you keep playing the same game against the same people (ie people who play the same way and the skill as you even if they are different players) so the games lack diversity especially when the constant challenge keeps players playing the meta instead of diversifying their load outs. You also never feel your self get better because the games are always the same difficulty. As you get better so does everyone in your lobbies. There is more to it of course. Ranked is a great place for SBMM but in pubs I'd rather play against a diversified lobby. Generally there will be some people better than you and some worse. And for me that is what made older CoDs more fun because SBMM was minimal.
i just realized that #mw4 is a perfect recipe on how NOT to make a cod game, it has:
strong aim assist
slow ttk
bad maps
horrible sbmm
one shot weapons that you stand no chance against
sound familiar? this is mw19, mw22 and now mw4
who let @InfinityWard back in the studio?
nitter.gq/HusKerrs/status/212060…
Have a go at this people.
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People who say dumb shit like this is what pisses me off the most.
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