Devlunado🎮 (@devlunado) header
Devlunado🎮 (@devlunado) profile picture

The dev side of the moon | Game Programmer & Designer | Working on a Game Engine: #PolarisEngine | Programmer in @DeadPixelGames_ | principal acc. ~ @Delunad0

Jaén, Spain
Joined July 2020
Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)Photo by Devlunado🎮 (@devlunado)
Hey! A little Work In Progress for a Game Jam we are participating right now. Dash, hit, dodge! 🌠 #gamedev | #indiedev | #madewithunity
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📢Atención, #gamedev. ¡Presentamos la Bolsa de Trabajo, Prácticas y Candidatos! Esta bolsa recopila: ➡️ Puestos de trabajo ➡️ Puestos de prácticas ➡️ Candidatos (buscando trabajo/prácticas) Puedes añadir tu info. fácilmente. Por favor, ¡comparte! ⬇️⬇️ docs.google.com/spreadsheets…
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I was getting crazy because at some points #PolarisEngine halfs the Frame Time! It goes from 16.666ms (60~ FPS) to 33.333ms (30~ FPS), or more. I thought it was renderer's fault, but I just discovered it is because of the Input System. Time to dive into an unknow problem 🤿
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It's solved! I was rendering TWICE when any key was pressed. Now Input works fine, perfect 60FPS 👌
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Input Polling System V0.1 finished! 🕹️ The Dragon is controlled using the WASD keys. The input system allows to detect if any key (or mouse button) is pressed. It also gives you the mouse coordinates. Next step is implementing get key up/down/pressed! #PolarisEngine | #gamedev
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I've found a very interesting post about how to start writing your own game engine. Some good advices and resources. Enjoy it! | #gamedev reddit.com/r/gamedev/comment…
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It feels really nice to go from a 600 lines main.cpp to just this ✨ #gamedev | #PolarisEngine
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I'm currently refactoring #PolarisEngine code, not adding new features, so soon I'll upload 0.1 version to GitHub. Pretty much a 3D Renderer rather than a Game Engine right now, but... time to time! Here a video loading the first free model I've found. It works nice! #gamedev
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Today I've porting #PolarisEngine from x32 to x64. It has been a little headache but now it's fully working, and I've learnt more about DLLs and linking. Here we have an army of cows to celebrate it! 🐮 #gamedev | #indiedev
Normal Mapping is here! It gives a very cool depth effect to the dice 🎲 #OpenGL
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Yesterday I finished a very interesting Game Design course, which begins by forming a common vocabulary and goes through the MDA framework, flow theory, feedback loops, balancing, testing, etc. #gamedev Free and easy-to-understand, you can find it here: gamedesignconcepts.wordpress…
Hi, #gamedev! Show me your GitHub profiles, I'm looking to follow active profiles on GitHub. I start by sharing mine!🧑‍💻 github.com/Delunado
Hey, I've been playing with Sonic Pi to create cool music. Take a... hearing! 👂
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Hey! I've uploaded the code of a little prototype I was working on around summer. It includes a 2D Controller, a little random map generator, etc. Take a look to it on GitHub! 🔎 #madewithunity | #gamedev ⬇️⬇️⬇️ github.com/Delunado/TwoDiCha…
I've implemented a basic lighting system, which supports: -> Ambient Lights -> Directional Lights -> Point Lights -> Spot Lights Now this 3D model looks like a plastic cow! 🐮#OpenGL
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Devlunado🎮 retweeted
Some weeks ago I made a small jam game with @Delunad0 and @PacoDiago. I was on charge of the design and the art. You can play it here: eufrasi0.itch.io/nino Hope you like it! 🐜⚔️🐜 #gamedev #pixelart #indiedev
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