https://xitter.cf/t.co/2iH2GnKoAz

Joined December 2013
Call of Duty World at War Zombies finally running on the PS Vita: – 60 FPS – All maps supported – More iOS ports coming!
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Sneak peek video of my port of Solomon’s Keep to the PS Vita: ko-fi.com/post/Solomons-Keep…
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devnoname120 retweeted
Vote for the next iOS port to the PS Vita 🙂🤘
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TLSv1.3 is now available on your PS Vita! No more website errors when using the web browser, PlayStation Store, homebrews, etc. ko-fi.com/post/tlsfixer-0-1-… I also created a tester app to diagnose TLS issues.
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devnoname120 retweeted
Replying to @thsottiaux
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Relink kit: mirari.fr/lwdd It allows to replace the VitaGL used in the port with a different version of VitaGL. I publish it in order to comply with the LGPL license. For developers only.
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devnoname120 retweeted
COD WAW Zombies on PS Vita Natively NOW with 60 FPS, all maps and more iOS Goodness follows soon🔥 Big UP to @devnoname120 for keeping at it !!!🤘
Call of Duty World at War Zombies finally running on the PS Vita: – 60 FPS – All maps supported – More iOS ports coming!
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devnoname120 retweeted
Replying to @devnoname120
Playing
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MASSIVE thank you to Chubbles for his extensive and invaluable testing. He spent countless hours testing and finding all bugs! Big respect
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devnoname120 retweeted
Replying to @thsottiaux
will test again in a few hours
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Gameplay: World at War Zombies ported to the PS Vita
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devnoname120 retweeted
Exclusive first look at the brand new Call of Duty World at War Native PS Vita Port that is being made by @devnoname120 It's gonna be the first EVER iOS Vita Port. It's gonna lay a foundation for more iOS ports🤘 BIG things are coming Consider donating zealouschuck.com/ps-vita-bou…
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devnoname120 retweeted
HUGE NEWS - Brand New Bounty for Call of Duty World at War Zombies is Here. This is HUGE because the game was originally released Only for iOS. I have created this bounty myself because a bird was chirping in my ear that a Developer is working on porting this game to PS Vita
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Use all ChatGPT models in a Codex-like environment, without using any Codex quota. Supports all models including Sol 5.6 Pro! codexify.dev
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devnoname120 retweeted
Replying to @ThirdACCsip
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And yes, online too
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