Technical Artist on assignment @Meta | XR goblin | Developing Party Crashers!

SF 🌉
Joined December 2018
Just moved. Who else building cool VR stuff out here?
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Some more camera based reflection and lighting testing. You can see my desk and monitors being reflected in the helmet, definitely adds another layer of realism #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
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One feature I'd love to see with the new camera access is dynamic reflection data generation Here's a rough attempt... now to figure out how to smooth those seams #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
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Another fun camera shader idea 👾 #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
Messing around with this today and oh man, this opens up so much for shaders in MR. And this is barely even scratching the surface of what's possible... #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
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Messing around with this today and oh man, this opens up so much for shaders in MR. And this is barely even scratching the surface of what's possible... #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity
We have been working hard on something special for you guys - Access to the Meta Quest cameras👀 👨‍🏫 Learn all about it here: youtu.be/1z3pcMJbnRA ⭐️ Check out my samples here: github.com/xrdevrob/QuestCam… Our official Passthrough Camera Samples: github.com/oculus-samples/Un… Documentation: developers.meta.com/horizon/…
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📢Playtesters wanted! 🪩 I'm opening up Party Crashers for a week starting today, and would love to hear your feedback on the current state of the game: meta.com/s/4t0ez9g78 More info in the Party Crashers Discord: discord.gg/nnpZQq4rb5 #madewithunity #unity3d #IndieGameDev #VR #MetaQuest3
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🚨 Party Crashers Open Beta Alert! 🚨 I'll be opening up Party Crashers through the Meta app store for a full week starting next weekend🗓️2/8-2/15 🎉 Jump in, play, and share your feedback to shape the future of Party Crashers. 👉Join the Discord for more info on how to participate: discord.gg/nnpZQq4rb5 #madewithunity #unity3d #IndieGameDev #VR #MetaQuest3
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New year, new portfolio site! dev-tom.com/
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Made a big push on some build size optimizations for Party Crasher's web app that I'm pretty proud of. 3 seconds is all it takes now to load in browser on your phone. No app to download, no account signup, no bs. Just jump right in with your friends!
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Seeing a lot of folks migrating to Bluesky I'll still be here, but gonna try posting there as well. Give me a follow if you're over there 👇 bsky.app/profile/devtom7.bsk…
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How it started vs how it's going The first networked prototype I made for Virtual Pursuit was back in 2021. It's actually crazy how much this game has evolved! #madewithunity #unity3d #IndieGameDev #VR #MetaQuest3
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It's #PitchYaGame time! 🎉 Party Crashers is an asymmetric VR party game that's all about bringing everyone into the fun 📱Friends can join from any web connected device 🥽One headset, endless multiplayer fun 🪩 Think Mario Party or Jackbox games... but in VR!
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Woah, just hit 1k! Thanks for following along my XR experiments, more cool stuff to come 💪
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Using the particles as a passthrough mask is kinda neat too
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Idea: MR horror game where you have to use lidar to maneuver through your space #MixedReality #MR #VR #XR #madewithunity
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Was lucky enough to get my hands on an MX Ink stylus early, this thing is a ton of fun! Testing in Neon and the precision for drawing apps is next level #MXInk #Logitech #MixedReality #MR #MetaQuest
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Replying to @KearnuLarsen
Now that would be sick
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Replying to @andr4andr4andr4
Good point! Don't know why I didn't think of that for this movie. The browser does support different aspect ratios though:
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