Diesel (@diezeldesign) header
Diesel (@diezeldesign) profile picture

Game dev, big ol' nerd. What is time management.

Joined December 2022
Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)Photo by Diesel (@diezeldesign)
Hey all! I’ve not been active on Twitter recently, but I came back to say I was affected by today’s layoffs at HiRez / Evil Mojo. So much love to everyone I’ve worked with over the years, and an extra bit of love to all my friends and coworkers affected today
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I’m so proud of what we made. Thank you to everyone I knew at HiRez & the ability to work on games I loved. I’m looking forward to new opportunities to bring my skills as a game designer or CM to a new project and bring even more joy to players. Info: linkedin.com/in/vinrome
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Hey #paladinsgame fans, I know I stopped posting here after some difficulties at Hi-Rez, and I'm afraid I'm not coming back with good news. Unfortunately I've been hit in the layoffs today at Hi-Rez, and wanted to share my appreciation to ya'll for making Paladins such a fun run.
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I'm kinda rambling, I don't know really what to say other that express how I feel. Thanks for making this game so fun to work on, and helping Paladins keep on keeping on for as long as it has! I hope you all enjoy Paladins for as long as you can and that Nyx made ya'll happy!
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Designing for Paladins was truly difficult but fulfilling. The amount of knobs to turn when tackling design made it really intense and tough - but made when everything went right such a joy.
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Making Nyx was an eye opening experience, and watching her hit the scene was so crazy fun! The community made making Paladins so enjoyable, and watching everyone react to the patch notes and my crazy changes was incredibly fun!
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New to Paladins? Coming back after a break? We've put together a New & Returning Player Guide to help you understand the basics of the game & queue with confidence into your next match! 📚 paladins.com/news/new-return…
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Random shoutout to all the #paladinsgame content creators - was watching some YouTube the other day and ya'lls videos give excellent insight into the POV of a player. From balance to bugs its immensely helpful - so keep making that content! 😎
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I was literally in the living room watching the trailer while Steve was getting ready for work and just was like, "Oh boy..." lol 😂 Experiencing the inside as a first time dev is very interesting
When I saw Ramattra my first reaction was oh shit that's sick! Followed by oh shit we're gonna get some flack lmao. It really is a small world and parallel innovation is very real.
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People are forgetting that Ramattra released like what, 1-2 months ago? Nyx has been in development for ALL OF 2022. Including her kit. Her being a ripoff is not even possible. It doesn't take 1-2 months to fully develop and animate a character. That's way too fast smh
Copying overwatch is a new low 😭
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When I saw Ramattra my first reaction was oh shit that's sick! Followed by oh shit we're gonna get some flack lmao. It really is a small world and parallel innovation is very real.
This is really fascinating! My guess would be it's more likely just an interesting example of "parallel innovation/ideation" as new hero development for any game takes ages and the Paladins team puts out cool stuff on the regular anyway.
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Like I've seen it mentioned a few times, but by the time the trailer dropped for Ramattra Nyx was already done. Especially with our team size, those last two months were exclusively balance / bug fixes.
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But regardless congrats to the OW devs for making such a kick ass character. As we can tell, I love me some big purple punch creatures so I'm glad the agenda is spreading lmao.
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Happy Friday everyone! Don't uh... don't do this this weekend... 🫣
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The Maw may be contained (for now), but our excitement can't be! Join us in wishing Yagorath a happy birthday before she devours the cake 🎂
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So a fun thing about just, well making games in general I guess, is seeing the abominations that appear when a placeholder is used. I present to you my child, Peep! Peep do many thing, like scar minds. Can you guess the placeholder rig it's using?
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Hello Paladins fans! I wanted to take this time to announce that I will be moving to the Smite animation team. I say this with a heavy heart as I love the Evil Mojo team, the game, and the community, but also with excitement at the thought of a new and challenging opportunity.1/3
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Happy Tuesday #paladinsgame - just wanted to say thank you to everyone who has participated so far in giving feedback on PTS, be it through the forms or just on Twitter in general. I can't reply to everything - but wanted to say that we do see the feedback and we do discuss it.
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So again, thanks to everyone providing feedback constructively and passionately and know that just because it doesn't get in, doesn't mean its not seen / discussed! Design is very iterative and exploratory, so things are always being critically looked at even if not implemented.
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Some important news to share...Paladins fans please take the time to read.
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