
Lead character artist @Arenanet on #guildwars3 previously helped drive characters for games like Hogwarts Legacy, Xcom 2, Civ VI and more #GameDev #Dad
Baltimore MD, USA
Joined December 2010
- Tweets13.8K
- Following3.2K
- Followers9.8K
- Likes42.8K
Replying to @JohnLogostini
its a full conversion, I setting it up to pair with the maya kit that went viral a bit ago. it supports most of the programs features with some fun twists and direct zmat support :)
I want more tools, less slop. give me more abilities to make things creatively, stop replacing the end product with a computers idea of fun.
Matthew Kean retweeted
I think what disgusts me most about this sort of thing is the affect of an actual painting. All those “brushstrokes” suggest effort, prolonged hours of concentration, a skill set. But there’s none of that here. Pure poseur bullshit
Matthew Kean retweeted
For the last 15 years, I've been building tools for Maya.
About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that.
But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya.
This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow.
And this is just the beginning!
cgelementary.gumroad.com/l/C…
A friend told me once that when someone asks what you do, you should tell them a hobby, not your job. Post-Gamescom, I’m trying to be a bit more present in my own life. Starting with a much-needed trip with family.
So awesome reading that so many people enjoyed seeing #GuildWars3 at gamescom, there is so much more to come! Proud of this team and what we are making.
Guild Wars 3's approach to combat and movement is like nothing I've ever seen in an MMO before pcgamer.com/games/mmo/guild-…
Replying to @henningsanden
Most character artists model and texture, shading is Co-owned by the discipline and techart
Love seeing a local studio come out SWINGING with their first game! I'm def gonna play
Star Wars: Zero Company Is One of the Best Reviewed Star Wars Games of All-Time polygon.com/star-wars-zero-c…
We need each other more than ever now. As devs in this community, be there for one another. Its easy to get bitter; don't. Channel those feelings into creation and connection. Reach out, or just listen; it matters. Hope you all are well; we will get through it.
















