Matthew Kean (@digisculp) header
Matthew Kean (@digisculp) profile picture

Lead character artist @Arenanet on #guildwars3 previously helped drive characters for games like Hogwarts Legacy, Xcom 2, Civ VI and more #GameDev #Dad

Baltimore MD, USA
Joined December 2010
Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)
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Replying to @JohnLogostini
its a full conversion, I setting it up to pair with the maya kit that went viral a bit ago. it supports most of the programs features with some fun twists and direct zmat support :)
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I want more tools, less slop. give me more abilities to make things creatively, stop replacing the end product with a computers idea of fun.
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Good morning, hope it's a good one
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I think what disgusts me most about this sort of thing is the affect of an actual painting. All those “brushstrokes” suggest effort, prolonged hours of concentration, a skill set. But there’s none of that here. Pure poseur bullshit
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Replying to @CgMort
Super impressive
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Matthew Kean retweeted
For the last 15 years, I've been building tools for Maya. About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that. But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya. This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow. And this is just the beginning! cgelementary.gumroad.com/l/C…
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Replying to @Its_Effin_Dan
Sending good thoughts
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A friend told me once that when someone asks what you do, you should tell them a hobby, not your job. Post-Gamescom, I’m trying to be a bit more present in my own life. Starting with a much-needed trip with family.
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So awesome reading that so many people enjoyed seeing #GuildWars3 at gamescom, there is so much more to come! Proud of this team and what we are making.
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Replying to @facaelectrica
I'm eager to see more!
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Matthew Kean retweeted
The Guild Wars 3 preview single-handedly renewed my faith in the MMO genre. Holy crap.
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Replying to @henningsanden
Most character artists model and texture, shading is Co-owned by the discipline and techart
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Replying to @armanguy
dang...always something
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Replying to @armanguy
Oh man, really?
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Love seeing a local studio come out SWINGING with their first game! I'm def gonna play
Star Wars: Zero Company Is One of the Best Reviewed Star Wars Games of All-Time polygon.com/star-wars-zero-c…
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We need each other more than ever now. As devs in this community, be there for one another. Its easy to get bitter; don't. Channel those feelings into creation and connection. Reach out, or just listen; it matters. Hope you all are well; we will get through it.
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I Gotta back to doing personal work again. I got a lot to say but I think I need to let the art do the talking.
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