▵ Triplex.dev 0.56.0 has been released with some great new features and choice bug fixes!

 What’s Triplex? It’s an editor for React Three Fiber where YOUR code is the source of truth.

 Learn more about this release below 🧵 
#threejs #react #r3f #webgamedev

Aug 28, 2023 · 12:58 PM UTC

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Edit props given to the component you have open to test it in out over different states. Changed props only last during your session however — so when you close Triplex they’re gone! Here we tweak foliage props.
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The number input has been improved with slider and increment/decrement behaviour. Use keyboard modifiers (shift/ctrl) to control how fine grained it should be! Here we position the camera juuuuust right.
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Declare JSDoc tags in prop descriptions and Triplex will use them where supported. The first supported tags are @max and @min used in the number input. Here the offset props have had constraints applied to them.
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GLTF is a common asset exported from 3D software like Blender. Now you can add them to your components straight through Triplex without needing to write out the code for it.
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Host elements such as mesh can now be labelled using the name prop. When set they are used as the name shown in the scene panel.
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Previously props that were a union type, such as one that takes a number and a string, would lose the ability switch between them in the context panel when the prop was set with a value. This is now fixed.
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awesome stuff Douges!
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Linux not supported 😢😢
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I have gave it a try a few times but the funny thing is I don't care about the code, I just want to build a scene by dragging components (and model assets, materials etc) and editing properties. Maybe scripting animation or interactivity, but no real interest in the markup.
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