dreambuffer retweeted
Replying to @Kilian_1997_
parrying gameplay is uninteresting because it asks very little of the player outside of the timing check and the reason something like sekiro is enjoyable is in spite of the parrying and by the virtue of how good they are at framing it through sound, animation and spectacle
dreambuffer retweeted

Blader@BladerLBMSep 12
🇧🇬!
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Replying to @BladerLBM @soonrightaway
Its a bit ridiculous to claim you are an auteur and then need literally 100s of millions of $ and the hottest hollywood commodity (in the case of Robert) to bring your vision to life. Hes not the only Japanese director incapable of small intimate games but hes an egregious case


