Pro putterer. Design at Google #materialdesign, #Fuchsia, formerly public art @ https://xitter.cf/t.co/FsdRsVo4qs

Joined May 2009
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Replying to @pwnies @figma
Really enjoying these comparisons. Thanks!
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Revisiting my generative tree making tool again - for making pen plottable trees. Really happy with this pass that solved a lot of issues with occlusion, depth and bark “flow”
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So here’s the router table and to the left is uh the inverse router table. It’s new.
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Replying to @dreamwieber
I’m finding the same! But I have to ask for it.
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Replying to @emollick
Max Bittker covers a similar think in this excellent talk
Runescape Bench talk now up on youtube! Covers results from the benchmark, design of the harness, and economic swarm experiments I've been doing. youtube.com/watch?v=cNm4zyUt… Thanks @recursecenter
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This talk is INCREDIBLY GOOD. Very interesting re game benchmarking, but also contains excellent general insights about benchmark and harness design, as well as emergent multi-agent behavior and trends.
Runescape Bench talk now up on youtube! Covers results from the benchmark, design of the harness, and economic swarm experiments I've been doing. youtube.com/watch?v=cNm4zyUt… Thanks @recursecenter
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Replying to @dreamwieber
As a former Googler I bet you can imagine the org chart that leads to such outcomes 😂
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Really great post. Bottom line: "Models are superintelligent where we have enormous data, and progressively less so as we have less data." Nice summary: "All the rules-of-thumb about learning are at the root, the same -- Malcom Gladwell's 10,000 hours, Moravec's Paradox, Scaling Laws, the Bitter Lesson, Age of experience. If your learning system (model, brain, whatever) is unconstrained by compute, intelligence is proportional to accumulated experience."
I've been thinking a lot about data bottlenecks, and I'm not sure who else is screaming this from the hilltops. I feel like I'm taking crazy pills looking at the jagged frontier thinking it's smooth if you order by data volume. the spikes in the jagged frontier are tasks with tons of data (either static or simulated; think math, programming, games), and the valleys are tasks with little or no data (cooking a lasagna, olfaction, manufacturing a passenger train). I don't know of any exceptions. if you order the jagged frontier by data it looks like a spiral frontier. models are superintelligent where we have enormous data, and progressively less so as we have less data. some tasks may draw data from static lakes of data, some may be from limitless waterfalls from simulators that convert compute into data. but ultimately, intelligence on a task is proportional to the data absorbed by the model for that task. scaling laws are real. if you are not bound by compute or algorithms (increasingly we are not), then intelligence is proportional to data. since we don't have a very good notion of task similarity, it's often difficult to know if data for one task will help you with another, without training a model and seeing. but, it doesn't seem like chess data helps much with math performance and vice versa. so when I refer to data, I refer to data that is task-relevant. maybe we call this the 'no shortcuts hypothesis'. all the rules-of-thumb about learning are at the root, the same -- Malcom Gladwell's 10,000 hours, Moravec's Paradox, Scaling Laws, the Bitter Lesson, Age of experience. If your learning system (model, brain, whatever) is unconstrained by compute, intelligence is proportional to accumulated experience. no shortcuts. want to be superhuman at chess? play all the chess, more than the whole species combined (good thing a model can do that in 24 hours). want to be superhuman at math? build a math simulator and lock the model in it and run it faster than reality. superhuman at coding? first, collect all public examples of humans writing and responding to code ever, make the model learn from that first, and then lock the model in a simulator where it fixes bug after bug, faster than realtime. superhuman at image generation? no shortcuts. but here, we don't have a simulator. so now we're moving around the spiral frontier away from closed-loop into large static lakes. still big enough to be superhuman though, which also applies to video, text, and audio. oh! and once you have a superhuman model, you can use it to bootstrap other tasks by making a superhuman model a judge on other tasks. let's keep marching along the spiral frontier, out of the realm of data abundance, simulators and large static lakes. biology? no shortcuts. go get a ton of data. and be freaking careful! you can get bad data in biology pretty easily. tilting a well plate 5 degrees the wrong way can ruin an experiment. so make sure you understand the domain, otherwise you're going to have to filter a lot out. robotics? no shortcuts. get the data. if you can build a simulator, do it, but be mindful our simulators don't have perfect correspondence with reality. so, build an arm farm. fold 1M shirts, put 1B balls in cups. play ping pong forever. olfaction? no shortcuts. smell the world. build a laboratory of chemical sensors, an international network of trained sensory panelists, a scent production factory, and link them all together. make millions of samples. smell millions of samples. take billions of chemical sensor readings. I totally buy super intelligence as a concept because I feel it, I use it for coding, the breakthrough math results speak for themselves. I see RSI coming, because how could an all-digital task like ML research and model building not fall to the current paradigm? But the notion that AI will come for everything, all at once, irrespective of domain, feels silly, because there are no shortcuts. if you want a specific form of intelligence, you have to get the data. looking at you @willdepue, I feel like we're both seeing the same thing
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This seems correct re navigating disordered public spaces: "I’m inclined to say that when push comes to shove, cities should prioritize the interests of mainstream users of public spaces and public services rather than giving strict priority to the most marginalized person."
It’s not progressive to let public spaces and public services become unsafe and unpleasant due to a refusal to enforce rules slowboring.com/p/live-your-v…
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Replying to @maxbittker
One of my favorite lessons I’ve learnt from working with smart people: Action produces information. If you’re unsure of what to do, just do anything, even if it’s the wrong thing. This will give you information about what you should actually be doing. Sounds simple on the surface - the hard part is making it part of your every day working process.
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Wait what?!?!?! 👀
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Replying to @maxbittker
Are you funding the runs?
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damon retweeted
The final frontier of consumerism has arrived in South Korea.
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Replying to @oscargws @miggi @figma
Very nice! Even nicer would be to let us paste code into the shader editor
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This’ll hunt
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Have you tried the new model? It's on Muse. It's literally on Instinct. It's on Hermes with rate limits. It's literally on Claude. You can probably find it on Grok. Dude it's on Zorlt. It's a Blimbo open-weights release. It's on Squonk. You can prompt it on Squonk. You can go to Squonk and ask it anything. Log onto Squonk right now. Go to Zorb. Fine-tune on Squonk. You can Squonk it. Squonk on Squonk. Squonk has it for you. Squonk has it for you.
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Replying to @maxbittker
Thanks!
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Replying to @sama
lol “unexplored space”… pretty sure that space is very explored every day at every company ever
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Replying to @maxbittker
@maxbittker do you have a sense of what a good human player would score on rune bench in the same xp/min metric?
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Replying to @ianbrooke
Oscillator overthruster
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