
Computer Science Engineer. Romania | France | Italy | Switzerland -- Maker of #TAWBS and #ChessWars
Joined September 2014
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BIG ANNOUNCEMENT THREAD INCOMING 📢
Good news: Here's the final trailer for #TAWBS!
Bad news: The game's been cancelled...
Good news: The soundtrack is out now!
MORE INFO: dt-mark.itch.io/tawbs
#gamedev #indiedev #GameMaker #soundtrack
READ MORE (1/4)
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DT Mark retweeted
New video!
A deep dive into the ridiculously clever ideas behind how JPEG works, with a focus on some really elegant signal processing ideas
youtu.be/0me3guauqOU
To celebrate #Prolog's 50th anniversary, I made a little #Wordle bot!
Performances are not so great since it's a naive implementation (not based on entropy), but I just wanted to have fun with words and #LogicProgramming
github.com/dt-mark/prolog-wo…
Guess I never shared this here, but a couple months ago I had this little #gamedev side project.
It's a jigsaw puzzle game, but with oddly shaped pieces and irregular geometric grids.
It was fun and challenging to make, but I won't turn it into a full game
#GameMakerStudio2
DT Mark retweeted
TAWBS' OST is finally out now! One of the best tracks I've made for a game, check it out! predatormusic.newgrounds.com…
I also wrote a blog post about the detailed hows and whys that lead to the decision of dropping the development. Read it here:
tawbs.wordpress.com/2021/04/…
(3/4)
Still going through #TAWBS footage, here's a fun compilation of creative ways in which you could activate laser triggers
... I'm kind of sensing a repetitive pattern in my level design
#GameMaker #indiedev #gamedev
Was browsing through some #TAWBS footage to make a final trailer for it, and realised I never shared this neat little animation on twitter!
It was for a cutscene of sorts
#GameMaker #gamedev #indiedev
choose your poison:
- have programming make you question your sanity
- have people make you question your sanity
one kind of existential crisis is clearly better than the other, just saying
Still in the process of revamping and improving old stuff from #TAWBS. This time, cutscenes got a lot more dynamic and fun! It's all about the camera movements and the characters cutting each other off
#GameMaker #indiedev #gamedev
Been experimenting with shaders for the first time! This is the result of a school project in groups of 2, for which we had to generate a 3D scene using ray marching.
twas fun, 10/10 would do it again
(messy) #shadertoy code here: shadertoy.com/view/WdVfWz
#ProceduralArt #shader
Lots of new environment decorations added to #TAWBS ! Hopefully making it look less bland
Gameplay elements (ammo & health) are also larger and more eye-popping so they're easier to spot
#GameMaker #indiedev #gamedev
You can now parry bullets in #TAWBS
If you ever run out of ammo in a level, you can try to right-click & time a parry to reflect an enemy's bullet right back at it!
- Downsides: depletes a good amount of health, can be hard to time
- Advantages: looks cool
#GameMaker #indiedev
#TAWBS is now successfully ported from GMS 1 to GMS 2!
and with that, i decided to finally add multi-ratio & fullscreen support (yes, THIS LATE in development)
also tweaked the HUD because why not (made it flashier & easier to distinguish the 2 weapons)
#GameMaker #indiedev
DT Mark retweeted
Chess Wars - a fun fusion of Chess and turn-based combat, where your pieces enter turn-based battles when they try to capture each other!
alphabetagamer.com/chess-war…
by #gamedev @dtmark_ #indiedev #indiegames #gaming
fun fact: i remade the HUD in #TAWBS several times before getting to this version. now people can't complain about the ammo number not being visible enough! ...right?
#gamedev #GameMaker #indiedev





