DT Mark (@dtmark_) header
DT Mark (@dtmark_) profile picture

Computer Science Engineer. Romania | France | Italy | Switzerland -- Maker of #TAWBS and #ChessWars

Joined September 2014
Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)Photo by DT Mark (@dtmark_)
BIG ANNOUNCEMENT THREAD INCOMING 📢 Good news: Here's the final trailer for #TAWBS! Bad news: The game's been cancelled... Good news: The soundtrack is out now! MORE INFO: dt-mark.itch.io/tawbs #gamedev #indiedev #GameMaker #soundtrack READ MORE (1/4) ↓ ↓ ↓
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New video! A deep dive into the ridiculously clever ideas behind how JPEG works, with a focus on some really elegant signal processing ideas youtu.be/0me3guauqOU
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To celebrate #Prolog's 50th anniversary, I made a little #Wordle bot! Performances are not so great since it's a naive implementation (not based on entropy), but I just wanted to have fun with words and #LogicProgramming github.com/dt-mark/prolog-wo…
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Guess I never shared this here, but a couple months ago I had this little #gamedev side project. It's a jigsaw puzzle game, but with oddly shaped pieces and irregular geometric grids. It was fun and challenging to make, but I won't turn it into a full game #GameMakerStudio2
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TAWBS' OST is finally out now! One of the best tracks I've made for a game, check it out! predatormusic.newgrounds.com…
Finally, I must thank everyone who's supported me and has followed the project thus far. I am sorry to abort it so seemingly out of nowhere, but I hope you understand. I will strive to surpass myself in future projects (already in the works). Stay tuned! (4/4)
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Still going through #TAWBS footage, here's a fun compilation of creative ways in which you could activate laser triggers ... I'm kind of sensing a repetitive pattern in my level design #GameMaker #indiedev #gamedev
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Was browsing through some #TAWBS footage to make a final trailer for it, and realised I never shared this neat little animation on twitter! It was for a cutscene of sorts #GameMaker #gamedev #indiedev
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choose your poison: - have programming make you question your sanity - have people make you question your sanity one kind of existential crisis is clearly better than the other, just saying
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Still in the process of revamping and improving old stuff from #TAWBS. This time, cutscenes got a lot more dynamic and fun! It's all about the camera movements and the characters cutting each other off #GameMaker #indiedev #gamedev
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Been experimenting with shaders for the first time! This is the result of a school project in groups of 2, for which we had to generate a 3D scene using ray marching. twas fun, 10/10 would do it again (messy) #shadertoy code here: shadertoy.com/view/WdVfWz #ProceduralArt #shader
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Lots of new environment decorations added to #TAWBS ! Hopefully making it look less bland Gameplay elements (ammo & health) are also larger and more eye-popping so they're easier to spot #GameMaker #indiedev #gamedev
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You can now parry bullets in #TAWBS If you ever run out of ammo in a level, you can try to right-click & time a parry to reflect an enemy's bullet right back at it! - Downsides: depletes a good amount of health, can be hard to time - Advantages: looks cool #GameMaker #indiedev
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#TAWBS is now successfully ported from GMS 1 to GMS 2! and with that, i decided to finally add multi-ratio & fullscreen support (yes, THIS LATE in development) also tweaked the HUD because why not (made it flashier & easier to distinguish the 2 weapons) #GameMaker #indiedev
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Chess Wars - a fun fusion of Chess and turn-based combat, where your pieces enter turn-based battles when they try to capture each other! alphabetagamer.com/chess-war… by #gamedev @dtmark_ #indiedev #indiegames #gaming
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fun fact: i remade the HUD in #TAWBS several times before getting to this version. now people can't complain about the ammo number not being visible enough! ...right? #gamedev #GameMaker #indiedev
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how it started how it's going ... oh wait shit it's still just squares
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