uh,
So if you thought Doom on Linux in a fragment shader in VRChat was crazy... Turns out if you optimize it enough to run Quake 3 Arena! I also added VR controls. And even a barely working LAN connection between users via Udon.
World: vrchat.com/home/launch?world…
tupper retweeted
So if you thought Doom on Linux in a fragment shader in VRChat was crazy... Turns out if you optimize it enough to run Quake 3 Arena! I also added VR controls. And even a barely working LAN connection between users via Udon.
World: vrchat.com/home/launch?world…
I'm proud to share my face tracking add-on for Naoris from #YOYOGIMORI's #monometry
I hope you'll enjoy the more defined facial expressions that the design enabled :)
Avaliable now:
hashedits.booth.pm/items/897…
#HashFT #VRChat
yes i know HTC still has base stations in stock (at a, IMO, ridiculous price point) but AFAIK they aren't making them anymore
Alright folks, copium respirators back on.
Took a look at the Deckard-Plano (Micro-OLED Frame) stuff… after waking up to pure panic
Yeah it’s in there. And they do a lot of wacky things to make it possible… with the current 8 Gen 3 chip
They even pair it with the upcoming hotswappable battery headstrap by default
In my opinion, that’s probably required due to power consumption.. And while I would love to say “True Deckard soon,” I genuinely think they’re better off waiting a bit more for the Compute module to upgraded to a newer chip, with these Micro-OLED displays that ALSO need new optics
You could argue that it’s only for streaming PCVR, but I disagree. Valve built just enough of FrameOS to support the Spatial Computing usecase to where people can do some amazing things with a Linux PC on their Face. And while that’s still hella buggy, and taped together.. that’s just software waiting to be fixed
When you switch to Micro-OLED, you get way better visuals. But lose VR gaming focused aspects such as FoV and motion clarity. BUT it still is a greater experience, in my opinion, for many other things
Valve positions the current Frame as a way to play the entire 2D game library. Verified titles for those is quickly growing way faster than VR titles
But frankly, the current display/optics setup truly doesn’t make that usecase more enjoyable. A slightly lower FoV + Micro-OLED system definitely would
But even with the foveal magic they’re introducing here in the code, that doesn’t solve the heat and performance problems even with streaming. The 8 Gen 3 isn’t THAT much better than the chip in the Samsung Galaxy XR. Which uses a lot of these same tricks on an XR2+ Gen 2
That headset throttles a lot even when streaming. It’s a serious problem
So when I combine all of these thoughts together in my head. I actually just hope that this is an optics/display prototype being prepped for a bit later down the line. Rather than a Steam Deck/Steam Deck OLED situation
The software situation on Steam OS (for Frame) is still a mess. And to have valve engineers and contractors split between supporting two models THIS FAST, after such a rough launch, would be a bit of negligence, imo
At the end of the day, I knew valve would adopt Micro-OLED in one of their Headset products at some point. They’ve put serious effort into it over the past deckade and a half they’ve been doing VR. I’ve reported on some truly insane stuff they did in this field. It is inevitable
But for this, I pray that inevitability is a bit further out..
lighthouse remains to this day - despite its cost, its setup time, and now, the fact that nobody manufactures it anymore - the best home motion tracking solution, bar none, and no incoming tech will beat it
farewell internal combustion engine, we're going back to horses
VALVE INDEX UPDATE
Valve has formally announced that they will be sun-setting Valve Index. Coupled with this announcement is a new page where you can order the last remaining stock of certain Valve Index hardware. After these are out of stock, Valve Index will no longer be sold on Steam.
The products listed are as follows:
Valve Index Headset
Valve Index Replacement Left Controller
Valve Index Replacement Tether
tupper retweeted
Port of surf_utopia by Blank Harmony now in Community Labs! My record in VR is 56.95. Can you beat it?
TREATS IS REAL! 🐱🦇
From last year's Spookality, VRChat and @Makeship have teamed up to bring you a Treats plush!
This limited edition plush is only available for pre-order from today until Oct 31 at 8am PT:
makeship.com/products/treats…
As a bonus, all plush purchases come with a redeemable VRChat code for a unique version of Treats with purple plush wings and a white sparkle trail.
tupper retweeted
AIの利用について、VRChatとしての今の考えや今後の取り組みを記事にまとめました
まだ私たちも答えを探している途中です
クリエイターの方も、遊ぶのが好きな方も、ぜひ一緒に考えてください
記事のフォームから、ご意見をお待ちしています
ask.vrchat.com/t/regarding-a…
Let's talk about AI in VRChat.
Be sure to fill out the Google form at the bottom of the article.
ask.vrchat.com/t/regarding-a…
For this week's world spotlight, we're looking at oldies but goodies.
Perfect for taking a new friend into VRChat to say "anything is possible"!
Check out the world row on VRChat. 🌐
No headset? No problem. Available on mobile and Steam (Desktop) too!
discovervr.chat/discover-cre…
多くの方から、私がどのようにライティングを作っているのかご質問いただくことがあります。
私もできる限りお伝えしたいと思っているのですが、私のライティング方法には決まった設定や数値があるわけではなく、それぞれの空間の雰囲気やシーンに合わせて一つひとつ手作業で調整しているため、言葉で説明するのがなかなか難しいです…🥲
基本的なライティングだけでなく、反射光やメインライト、補助光など、実際の光に含まれるさまざまな要素を、ポイントライトを使って意図的に配置しています。
物理的に正確な光を再現するというよりも、一つのシーンを一枚の絵のように捉えながら、自分が欲しい場所に光と影を作っていく方法に近いです。
そのため、一つの背景を制作する際には、少ない場合でも30個ほど、多い場合には100個以上のライトを一つひとつ配置することもあります。
結局のところ、特別な設定値や決まった公式があるわけではなく、シーンを何度も見ながら「ここにこんな光があったらいいな」と感じる場所に、一つずつ光を加え、調整を重ねながら完成させています。
#VRChat #VRChat_world紹介 #Unity
A frame, @FluxposeVR , and this might end up being the new meta
Get ready for the next generation of face tracking on Valve's Steam Frame, powered by Project Babble!
As presented by our CEO Sameer Suri, we are excited to announce what we have been working on for the past year!
#VR #VRchat #SteamFrame #ProjectBabble
youtu.be/fB1gxXLaYkU
tupper retweeted
運動不足はVRChatで解消!
Squat Quest [スクワット・クエスト]というゲームワールドを作りました!
ルールはシンプル!しゃがんでチャージ、立ち上がってショット。ボスの攻撃はしゃがんでガード!
ラボにアップしているのでぜひ遊んでみてください~!
vrchat.com/home/launch?world…
#VRChat #SquatQuest
Uhh our artist forgot to make a thumbnail, so Community team got to make one... enjoy this handmade art by Flare.
It's time for the Sept 24 Dev Update!
Read about our plans for "High Fidelity Face Tracking," Udon Methods for Friend Info, Name Mapped Parameter Buffers & more!
Steam Frame also mentioned, briefly.
ask.vrchat.com/t/developer-u…























