Feed Your Brain!

Joined May 2009
V-Ray Masterclass - Unleashing the Power of V-Ray with Erasmus Brosdau: youtu.be/kwHRGQftycA?a via @YouTube
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Retweeted Knald Technologies (@KnaldTech): Knald 1.1 Released! New Baker & PBR/IBL 3D Preview +more!... fb.me/123QXywIj
Knald 1.1 Released! New Baker & PBR/IBL 3D Preview +more! bit.ly/1VAIr4s bit.ly/1WWci8W #gamedev
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New Knald Beta is out w/ curvature support! More info in the @polycount thread! bit.ly/1KziuOD #gamedev
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As of today, a brand new station is online! The Free Market Station (or F.M. Station for short), was created by... fb.me/1JJLxci7Q
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New Knald 1.1.0 Beta build for Knald customers! bit.ly/1zWGDND bit.ly/1cNZrE1 #gamedev
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Knald 1.1.0 Open Beta for Knald customers! Visit the @polycount thread for more info! bit.ly/1IxLQwy #gamedev
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Free Friday! This week Jeremy Baldwin shows how to create a custom If function in @UnrealEngine 4. bit.ly/1OQ128d #gamedev
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Free Friday! This week Jeremy Baldwin shows how to use the HLSL Custom Node in @UnrealEngine 4. bit.ly/1GB6JnV #gamedev
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Kruel Games have released a fantastic new free tool for organising concept art/images and it's pretty awesome!... fb.me/7jRyc8SR9
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Our good friends over at 3dTotal have another fantastic looking new book, which is now available for pre-order,... fb.me/7hw21oRQ8
Free Friday! Jeremy Baldwin creates a script that gives access to material properties in @UnrealEngine 4. bit.ly/1Ce8Mik #gamedev
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Coming Soon to TB2, Introducing Marmoset Viewer! #GDC15 #Booth302… tmblr.co/ZLyCGv1euTOW3
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Lys 1.0 has been released! bit.ly/1JmO4kW The new @polycount thread is bit.ly/1vjffGU :) #gamedev
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Got Bake?
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We have finally arrived & the wait is over! Lys 1.0 has been released! <3 bit.ly/1JmO4kW
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Want a fast way to bake AO maps and more? Look into @KnaldTech and read my thoughts @GameTxtures blog: gametextures.com/blog/2015/0…
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