I am a Digital Learning Facilitator working to be a connected learner by building a knowledge base on game-based learning and gamification with AI.

Joined July 2025
🤖 Tech in the classroom isn't just a tool—it's a gateway to community building. 🎧 Learn effective strategies on The Balance Spotify: bit.ly/4fx7SEv Apple Podcasts: bit.ly/3OdjpLV #AskCatlin #EdTech
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Looking for a fun and engaging way to get your students talking? Here's how to play: 1️⃣ Create questions for students to answer as they move around the board. 2️⃣ Roll the dice! 3️⃣ The first s to answer most of the? Before the timer runs out wins! youtube.com/watch?v=J3YbBD1x…
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Gamify test prep! Increase critical thinking and engagement. This is an article by Monica Burns (2025). classtechtips.com/2025/07/30…
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An engaging way to teach research skills is with "A Google a Day" along with gamification elements. Saw this post by Dr. Caitlin Tucker from back in 2014. Unfortunately, A Google a Day no longer exists but the idea is still relevant and you could use AI to come up with the Qs!
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Easy to use for any subject.
📕 New Book — Roll for Learning — an educational book you can play; edited by Camilla Zamboni, Matthew Farber, Ed.D., and William Merchant.
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📕 New Book — Roll for Learning — an educational book you can play; edited by Camilla Zamboni, Matthew Farber, Ed.D., and William Merchant.
Want to include tabletop gaming in your classroom? 📕 New Book — Roll for Learning — an educational book you can play that provides 51 micro tabletop role-playing games to use in the classroom. Available to buy and as a 🆓 PDF Download! connectedlearning.news/roll-… @MatthewFarber
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AI can gamify almost any learning for students of any age.
🎮 What if test prep felt more like a game? 🤖 I’m excited to partner with TestCadia—an AI-powered platform that turns studying into a daily habit students want to stick with. 🦉 Virtual pets, streaks, and smart feedback make it fun + effective! classtechtips.com/2025/07/30…
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Learn how educators like Alana Winnick, educational technology director of New York’s Pocantico Hills Central School District, engage their students with #MinecraftEdu! ⛏️ edtechmagazine.com/k12/media… #ISTELive
Schools can use esports, like @PlayCraftLearn, to expand students’ creativity and engage all students in learning. Watch our interview to learn more about empowering students. bit.ly/3GrnLzc
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Charli Mims retweeted
Real or AI, can you tell? 🧐 This quiz has been getting tons of saves lately. Perfect for teaching digital citizenship and showing students how hard it can be to spot what's real these days 🔎 Grab it here: wayground.com/admin/quiz/688… Or you can play yourself here: wayground.com/join/quiz/6886… #edtech #edchat #teachers #letsfindaway #wayground #quizizz #teachertwitter
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repost this to become an official piñata empire ambassador thats it. thats the certification. welcome to chaos
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Charli Mims retweeted
You can just take academic papers and paste them into Gemini 2.5/ChatGPT o3/Claude 4 with the prompt "build me a game based on this paper, make it interesting and thematic but still conveying key findings" and get a tiny working educational game. (In this case, I used Gemini)
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Charli Mims retweeted
Gamification ≠ Game-Based Learning. One adds game elements, the other is the game. If you’re blending games into your teaching, this quick breakdown is a must-read ⬇️ buff.ly/nfVQO6b via TYTO Online #gbl #teachertwitter #k12 #edutwitter
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✨Embark on a storytelling journey! Craft a captivating story connected to your learning objective with the help of AI 5 Tips to Use AI to Gamify Your Class - Teacher Tech with Alice Keeler alicekeeler.com/2024/07/15/5… #AITeacher #Gamification
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Charli Mims retweeted
Can AI play the simple game of Tic-Tac-Toe? Can it convert Tic-Tac-Toe to a learning game? Can we gamify tic-tac-toe? I explore those questions in my latest interactions with ChatGPT. youtu.be/sVFbQzX1IM0 #gamification #gbl
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🤸 Flipping out over the #FlippedClassroom Model? Read the 5️⃣ strategies I use to engage learners around flipped instruction: bit.ly/444grQn #edchat #k12
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Video games, like novels, can give meaning through its playable narratives and provide a mirror to its players, or a sliding “glass door” into other cultures. ⭐CLA Blog - A New Theory of Player Response: connectedlearning.news/cla05… @MatthewFarber
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Supporting Multilingual Learners: Why Station Rotation Works (Part 1) Now on The Balance. Apple Podcasts: bit.ly/3TYB6SR Spotify: bit.ly/4mhCjB0
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