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seems the discord server link from 2020 was expired, so a new one
discord.gg/cYRhpRptgs
This Feature is not supported by Mojang themselves in public release version, but we can still enable it with assembly level editing.馃珷
Fun Fact: The default deferred inside Minecraft is exactly the same as the default deferred rendering pipeline of Unity. Forward gbuffer + deferred shader lighting stage + translucent objects/partial entity (ForwardPBR) + post-processing馃珷
Imagine Mojang can't but we can.馃槇
Running YSS SE(Deferred Rendering pipeline) On Mali GPU(Kirin 9000).
For people who enabled deferred crashed on their phone: when we first enable deferred on android in 1.20.20.21 and found out that except Snapdragon SOC seems other SOC will crashed, this due to the Mali shader compiler error. Hope this solve some confused.
also consider send bug report to bugs.mojang.com/ and see if it can be fixed.
Glad YSS SE was included in the refers. This a long way when first found it in 1.18.30 and finally useable in 1.19.40(YSS SE Born time). But now is officially released. Keep in mind before full access the code and renderer folder are still not the start. 馃檱
Thing that confused me is people can't understand what BetterRenderDragon does and say RD shader only works on windows. In reality is BetterRenderDragon only works on windows but the technology used behind BetterRenderDragon(MaterialBinLoader) exists a long time ago.






















