
Come with me to The Wired. Game Dev: @glass_knuckle Videos: https://xitter.cf/t.co/7CIa41UykA Ad Infernum: https://xitter.cf/t.co/agSNQnPhVf
Boston, MA
Joined May 2013
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Unreal has already been gaining a reputation over the years for terribly performing games. Guess they just decided to go all in
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
Wild how consistently out of touch Epic is with their audience. Does Tim make them post this stuff or are they all just like that?
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Finished the Hellraiser game last night. Really enjoyed it. Considering doing a video on it but it's almost guaranteed youtube would age restrict it. If you like the modern RE games I think this is a very easy recommend.
Picked up the new Hellraiser and hot damn does this game look good. Very cool to see how they adapted the labyrinth especially.
Entropy Phi retweeted
Made a new mechanic of peeking under doors to figure out the best way to breach a room and also a new interaction UI with more interaction choices.
Different weapon types now have a different crosshair too
Entropy Phi retweeted
FIRE WALK WITH ME #TwinPeaks
Played the demo for this a while back and it was great. Worth a look if you liked Prey
I've made a lot of mods over the years, even spent multiple months on some paired with videos showcasing them. But the recent wave of vibecoded slop mods taking over has really put me off the concept. Not saying I'll never make another one, but the novelty really took a nosedive.
Like this video I did on retro Glooomwood was weeks of work. Completely re-did all the rendering, shaders, made new assets, etc. Nowadays some random AI bro will type a few lines into Claude and post a clip the next day. Sucks. xitter.cf/entropy_phi/status/174…
Been working on some grungy level design lately. Enjoying making things and then breaking them to pieces for that urban exploration feel. #screenshotsaturday
Entropy Phi retweeted
Added a new spell that shows a trail of everywhere you've already explored...
Makes it a lot easier to see what you haven't explored yet.
Scaling all jumps with agility was making it tough to control, so I added the ability to change your hang-time based on how long you hold the jump button.
Resident Evil was fun. Much like the games it starts off spooky and gets progressively more ridiculous over time. Even without the big names it felt like a much more faithful adaptation than the previous movies. Worth seeing in theaters!
Entropy Phi retweeted
Meet our temporary shopkeeper, Lacetta! A maid with her own unique set of skills (and paws)
The first level of my next project is shaping up to be my most intricate yet. Tons of alternate paths, secret areas, and of course vents to crawl through. #screenshotsaturday
Good time to mention I went down the rabbit hole of this trend a while back. Still one of my biggest videos to date. Worth the watch! youtube.com/watch?v=GbbYOwyk…
Been cooking up some new & improved ladder code lately. Free-look, simple controls, can use weapons while climbing, can grab on or jump off at any point. Little things you'd take for granted in many games.


























