IKR. I'm telling it to him. Some people don't even accept stuff that's right in front of their face.
He was once arguing like a boss that L3 in CCDs of Zen3 and later is slice per core and not a unified pool. He'd probably do it again too.
Replying to @gtasix_
IDK if it is the X video compression or from the actual footage but I can clearly see the inconsistent frame pacing.
Replying to @JoshEdits
Is his name tripster because he trips over his own shoe laces?
Replying to @Pricejay @DigestAndroid
You actually made my point. Have a nice day too.
Replying to @tmaj314159 @Silicon_Fly
Because AMD/Intel have desktop/laptop chips and can feed more voltage/power with less thermal concerns.
Replying to @Silicon_Fly
Zen 6 refresh? Any additional details other than Fmax?
And why not Zen 7 directly?
If something uses UE on PC, it uses UE on PS5 too.
IDK what you're expecting with the Zen2 CPU with 1/4 the L3 cache anyway. If you call PC stutterfest, which actually isn't, then the PS5 should called be a slideshow.
Show a single game with Path Tracing on PS5/Pro. Peasants.
Sorry, my bad. I said 4070 for 3070.
2080Ti is 11GB VRAM vs 16GB for CPU+GPU both on PS5 Pro.
Modern games use much more than 5GB of RAM for CPU, which actually leaves PS5 Pro at a worse situation that a 2080Ti PC.
No path tracing on inferior PS5 Pro while 2080Ti/3070 do PT.
It would not change anything if you did not claim 2080Ti/4070 to use DLSS while PS5 Pro was "consistently 4K".
However, you said that and now it makes a difference because PS5 Pro is much inferior and cannot match those parts.
Replying to @Durrtydoesit
If PCs didn't exist, none of your console peasantry would exist.
