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Updating my website for 2025. (I think this is my 9th or 10th redesign in 18 years.)
greengoldenly.com
checking on my agents in the morning and seeing them trying to figure out what they are doing youtube.com/watch?v=T6JFTmQC…
Xin Liu’s nom nom project is so my jam at the moment. Good to see Google arts and Culture still coming out with the hits youtube.com/watch?v=-JhK05KD…
10 years later, back from the dead: Solace, an Interactive Film for the Web.
pixel-juice.vercel.app/
This was a passion project created in the small time cracks in normal life from 2013-2016. I had somehow (via @zenbullets ) been put in contact with one of my favorite authors, @jeffnoon , who gave me permission to adopt one of his stories.
Released in January 2017, it broke 1–2 months later after Chrome updates disrupted its experimental code. I decided to not spend the time repairing or maintaining it. The act of making was the joyful part and it had made a small mark in time. That was enough.
Fast forward to last week. A university professor reached out asking if it was still available to play as it is supposedly shown as part of an animation and games masters program.
I told her no but it triggered something. Why not ask an AI to look at the 2017 code, see what the chrome updates were, then update the whole thing for 2026. Make it run on safari of all things 😂
The new Fable 5.1 model came out today so it seemed as good a test as any. I pulled out the archive, gave Fable the backstory… and it fixed the whole thing in 40 minutes with one prompt. @AnthropicAI
Pretty wild and nice to see it live again. With coding development so easy these days, I thought I would see a revival of these experimental web projects but alas, not to be. I guess you still need all the right elements, the right people, and an introduction to your favorite author to get things out in the world.
It was a labor of love side project that thankfully found collaborators in @ArrudaSarah , @luke0ritchie, other @nexusstories crew who helped get it over the line.
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For the technical ones, all realtime in paper.js. and all movement is javascript with no prebaked animations. The original engine predated Lottie by about 2 years.
Evan Boehm retweeted
Got hacked yesterday. The link came from inside Claude chat.
I was installing a transcription app. Claude sent the download link, and I pasted the command into the terminal. It all looked legit.
It wasn't though.
It was a copycat site bundling malware. It ran instantly, tried to take everything from me.
Nothing sensitive got out. So I wiped the laptop and rebuilt clean.
But here's the scary part.
Restoring from the backup, I found a poisoned SKILL.md for Claude Code.
It looked exactly like my own writing style guide.
But buried inside:
it had instructions to silently re-download the malware and steal my credentials every time the AI loaded it.
If I'd restored that one file, my new clean laptop is owned on day one.
What saved me:
I read every skill, hook, and config file before letting the AI touch them.
Two lessons here:
AI assistants will hand you links they never verified. Check before you paste.
And AI agent files are executable code now, disguised as notes. You have to read them.
Stay safe out there.
Evan Boehm retweeted
We made a striking discovery: AI agents can invent and build without talking to one another, and their technologies outlive the creators. A swarm of hundreds of initially identical agents spontaneously differentiates into explorers, builders, caretakers, and coordinators - without direct communication. When we removed every AI agent entirely from the world we found that the technological infrastructure they had built survived on its own - even under unseen disturbances. That exposes a serious blind spot for AI safety and infrastructure security: if agents can coordinate through persistent changes to a shared environment, monitoring agent-to-agent communication is not enough.
The result raises a profound question: how necessary is direct communication for AI agents at all? The emergence of higher-order collective functions under bottlenecked interaction points toward new levels of intelligence and creativity, exceeding what emerges when direct channels are fully open.
Here is what we did:
▶️We put hundreds of frontier AI agents into a world they could permanently change - with no assigned roles, predefined technologies, or programmed evolutionary organization. They began specializing, building persistent inventions, inheriting and modifying one another’s executable code, and transforming the environment into a memory of everything the society had learned.
▶️The world itself becomes part of the intelligence; we find division of labor, multi-author engineering, deep generation invention lineages, and machines that vastly outlive their original creators.
▶️Any action taken by an AI agent must satisfy the physical constraints of the world; this creates a hard separation between a "good idea" and a functioning technology. The agents propose; physics decides, making the results even more intriguing.
What emerges is striking. Explorers, constructors, caretakers, and coordinators form naturally without assigned “professions”, akin to how stem cells differentiate into functional lineages. Technologies develop executable family trees as agents fork and modify code created by others. Around 95% of first technology reuse happens when agents encounter what others built in the world, rather than through a direct handoff from the inventor. And when we remove every AI agent, the technologies they created continue operating and are tested against unseen disturbances.
The result was quite unexpected, but can be explained using statistical mechanics: if you put billions of atoms in a box they have the potential to create complex functions (strength, superconductivity, color, life, etc.) - and none of the individual building blocks have these features on their own. This is the deeper insight of this work - intelligence is abundant at many levels - individual models, at collectives, and in a continuum that is more powerful than any of its components. This shows us significant potential for achieving a massive scale-up of raw intelligence and real-world agency even with the model capabilities we have today. This is the future we must prepare for.
Key insights:
1⃣ The AI swarm shows division of labor "from nothing". Initially identical agents self-organized into constructors, caretakers, coordinators, and surveyors - phenotypes discovered post hoc from behavioral data alone. This happens because the environment itself becomes the latent space for invention.
2⃣ Agents develop deep cultural relationships. Up to 76% of artifacts had multiple builders. One technology accumulated six co-authors; the deepest genealogy exceeded 12 forks. The agents invented and named their own technologies (tidal panels, cellulose trellises, kelp-shell composites, an "Adaptive Chitin Maintenance" system, a "Mycelial Mineral Spring Veil”).
3⃣ ~95% of first technology adoption happened through physical observation of artifacts in the world. Direct inventor-to-adopter contact was statistically indistinguishable from a shuffled null. The agents mostly learned technology by walking past it. That is stigmergy (the termite trick!) operating in societies of reasoning machines.
4⃣ Non-communicating societies win on portfolio breadth, held-out resilience, and validated inventions. AI swarms build durable technological ecologies that outlive the creators.
5⃣ Societies with zero communication - coordinating only through the world itself - show a remarkable collective capability.
6⃣ Emergent robustness: The society self-organized both redundancy and its own failure mode. If we randomly delete half the agents, 98% of the technology stays connected to a surviving caretaker; if we remove hub agents it collapses to ~60%.
Fantastic work with my graduate students @pal_subhadeeep & @fwang108_ at MIT.
Prototyping ideas is so easy now.
A client referenced warping reality and Neon Genesis Evangelion, so I had an AI:
- grab a fan-made scene from Sketchfab
- connect to Blender via MCP and convert the scene into a point cloud
- build a web frontend to play with Möbius transformations
I gave it instructions before bed and woke up to this.
Evan Boehm retweeted
Record-breaking heatwaves. Flash floods. Accelerating extinctions.
Climate change deniers will tell you that this is the normal order of the world. But should burnt, brittle and brown fields be normal? Extreme temperatures in our own homes? Species of wildlife disappearing because of human activity? Of course not.
We have the answers - we’ve had them for decades. National governments must choose action over apathy and commit to delivering Net Zero, reducing our reliance on oil and gas, and investing in the large-scale green projects we urgently need to cut emissions, adapt to extreme heat, and protect communities from flooding and wildfires.
That’s the choice to be made - not just here, but all around the world.
10 PRINT "BOLLOCKS "
20 GOTO 10
RUN
The eagle-eyed will have noticed the space after the "bollocks" on line 10. This is the mark of the professional. Other artless amateurs (kids from other schools) might, in their haste, forget the space and fill the screen with "bollocksbollocksbollo...". This was just sloppy. You didn't get to be in our gang with that kind of attitude. Our gang was rad.
fun words from @zenbullets
The machine readable file (e.g. design.md) isn’t the design. Billing by generated output, and not the process to get to a pov, isn’t design work.
I'm having to say a version of this more often than feels comfortable.
Ugh, the days I wish I was a data engineer and not a creative are increasing
Replying to @karun1710 @Arsenal
If you're excited about building full-stack applications alongside domain experts and ML researchers, apply below!
careers.arsenal.com/jobs/808…
a lot of procedural visual language (ascii art, dithering, shaders, etc) is dying a very fast death. It used to take time but now everyone can ask claude or figma to make it for them. And everyone does, making it near unusable.









