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Hey everyone!
Here's the breakdown of the character abilities effects I've been sharing lately. I'd really appreciate it if you could give it a share, and I hope you enjoy it.
Follow for more updates on my Realtime VFX journey
artstation.com/artwork/n0meG…
Everardo retweeted
Throwback to some of the visual development we crafted for Godfall, in collaboration with Counterplay Games. Here, we explored ways for enemies to materialize into the world, balancing style and clarity
#realtimevfx #vfx #gamedev #unrealengine
Everardo retweeted
Hey animators, here I bring you a powerful node for Unreal Engine users. If you try it I would love to see your results...👀
#tutorial #UnrealEngine #gamedevs #animation
Everardo retweeted
3D Gradient Texturing is a technique designed for Stylized, Cartoony, and Lowpoly Art Styles, especially suited for Mobile Games!📱👾
This method is perfect for solid objects or segmented models that won't experience geo distortion from a Rig ⚙️
#GameDev #timelapse #3d #Blender
Finally, I have finished it!
Here is a link to the article/blog about the academic thesis I researched for my final year university project "3D Gradient Texturing" on itch.io
Hope you find it useful! 👾
itch.io/blog/797457/optimiza…
Everardo retweeted
しずくシミュレータが遊べるようになりました!スマホ・PCからどうぞ
oimo.io/works/drops/
"Drops" is now playable!
Try it out with your smartphone or PC
...maybe source code available later?
Everardo retweeted
🐈⬛🤍 #HappyNewYear
Everardo retweeted
I made a VHS-style post-processing material in UE5. I added Line Distortion to the one I made before and curved it like an old CRT. I'm going to do what I can since I have a day off.
VHS風ポストプロセスマテリアルを改良してみた。
ところで、VHSっていつまで通じるのだろうか?
#UE5
Everardo retweeted
IMPACT FRAME - project "Michelle"
#showoff 🏎️
The last project I was working in with my team at RedhillGames.
Made with UnrealEngine
#unrealengine #ue5 #stylizedart #realtime #shaders #techart #niagaravfx #realtimeVFX
Everardo retweeted
【Substance Designer Tips】
『Non Uniform Directional Warp』というノードでボリューム感のあるノイズテクスチャを作成できます!
2つ連続で処理を加えるとよりボリューム感がでます。
「Trail Mode」 = "Average"
「Trail Length」= "1"
#SubstanceDesigner #VFX #texture
Everardo retweeted
Any time you have water or glass shaders 🥤, and light— you will benefit from realtime caustics. The scene will be more beautiful and dynamic with them.
This is Unity URP, ~I've been using the same technique since the legacy pipeline. See 🧵 for references!
#unity3d #gamedev
👨🏫 Tutorial is now live on YouTube.
I'm surprised people liked this, and I received enthusiastic requests for a tutorial, and/or inquiries if I was selling this.
I am not selling it, you can have it free.
🔗 TUTORIAL: youtube.com/watch?v=0Cr6RnuN…
#unity3d #gamedev #realtimevfx
Everardo retweeted
水しぶきのメイキングを作ってみた。(ちょっぴり自主Rもした。)
セルをビニール(下)、骨組み、ビニール(上)の三段に分けて奥の水しぶきと雨だれも透けて見えるようにしてみました。
#aftereffects
Everardo retweeted
Take this Poliwhirl energy and get after it this week! Animated in #ProcreateDreams
Everardo retweeted
Screen space glitch effect using niagara particles as an offset texture via render target. Mini tutor🧵UE5
Happy #vfxfriday
Sharing my newest project: a fire ability, created with Unreal Engine 5 and EmberGen
Huge thanks to the @JangaFX for supporting artist affected by layoffs
#Embergen #UE5 #realtimeVFX #gamedev
Everardo retweeted
I've been making a breakdown of this #VFX on a forum so I thought it would be interesting to others.🧵
xitter.cf/FavrelO/status/1759715…
I've been working on a wind attack ability vfx.
Feedback is welcome! Let me know what you think!
#UE5 #vfxfriday #realtimevfx #gamedev
Everardo retweeted
💡 Lighting Artist | Games | Master Resource List 💡
▶️ I've been researching and organizing the best resources available for lighting (games) from a range of professional sources.
▶️ The list will be updated on a regular basis.
docs.google.com/spreadsheets…

























