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A swamp
Joined December 2025
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20 hours in and I feel the same way. Sorry, Control Resonant but you may have been outplayed here. This game just gets better the deeper you go.
Haven't seen anyone mention this yet but some of these boss battle tracks in PBZ absolutely SLAP. In chapter 6 right now and this game just gets better and better the deeper you go.
Dude has played one extraction shooter in his life and is out here acting authoritative on the whole genre. I fucking hate Arc Raiders purely because of how it has enabled and emboldened this type of person.
Coming from Arc Raiders, its really interesting seeing the how the Call of Duty community interacts with an extraction shooter.
(not talking about dmz og's but warzone/multiplayer players)
Its a pretty strong split.
A lot of them think every thing you do in the game should be about getting as many kills as you possibly can, and winning every lobby. (i get it, im a warzone guy too)
But a lot of them are learning that DMZ, much like Arc Raiders has a ton of stuff on the PvE side of things that are really fun to engage with, and grind.
Story missions, DMZ orders, boss fights (although they could be better in DMZ), building insane loot routes, irradiated containers, bank puzzles, key rooms, bunkers, and so much more.
I am not advocating for PvE only, or a PvE mode in DMZ like I did with Arc Raiders because fighting players is the life blood of Call of Duty and should always be.
But PvP only players will scream at the top of their lungs, that there's no possible way someone can enjoy the PvE aspects of a game, and that PvP is the only way to have fun. When these games have built insanely deep, and layered PvE systems that players want to explore.
Arc Raiders and its consequences have been a disaster for the gaming community.
Ever since Arc Raiders released the gaming community has become unbearable and insufferable.
Getting called a rat in DMZ because I pushed a team in TRIOS and killed them. People don't even know what the definition of a rat is anymore.
Multiple comments asking why I'm shooting players in DMZ. People upset that I did PVP in
-wait for it-
CALL. OF. DUTY.
We've completely lost the plot. We used to destroy each other in Black Ops back on PS3 and Xbox 360. There was no SBMM to protect everyone's fragile ego.
Now they want to remove PVP altogether. It's truly insane.
"You wouldn't survive COD lobbies back in the day." Bro, people can't even survive the COD lobbies TODAY 🤦♂️
By the way, the main marketing image for DMZ is a player literally taking the dog tag off another player.
I honestly believe they're going to fuck it up and turn it into Retail 2.0 after a few years, but I'm gonna enjoy the ride while it lasts.
Phantom Blade Zero is pretty fun. It's not super hard but it does have some challenging encounters. Golden Mask made me sweat a bit and it was very satisfying taking him down, probably earlier than I was meant to.
I love how some games will censor my name and not allow me to use it. I didn't even know "frogman" was a slur until this started happening and I had to look it up.
VG Frogman retweeted
It is crazy entitlement to think a developer should go change a game they made that plays the way they intended for you or anyone else because it doesn’t play the way you prefer. The pitch fever discourse around DMZ, Arc and general extraction from people getting PVPd is insane…
>just let people play how they want to play
No. If you decide to play a game, you play by the rules of that game. You don't get to come in and demand the game change to whatever the fuck you think it should be. It's not for you. Fuck off back to the games that are.
The reason we keep seeing people whine about PvP games is because the average gamer is the same person clapping their hands at Liberty Bibbity every time it comes on.
VG Frogman retweeted
Sectumsempra has to happen for Two Hearts One Wand to happen. You cannot have the latter without the former.
Sectumsempra turns Malfoid to Voldemort's cause by making her believe Harry hates her.
That puts her on the astronomy tower roof, that's the reason she lets in the Death Eaters, disarms Dumbledore, and inadvertently masters the Elder Wand.
If she and Harry reconcile prior to this, she doesn't do any of that.
If she doesn't do any of that, Voldemort masters the Elder Wand when he kills Snape and EVERYBODY DIES.
The nadir of the arc is required for it to actually reach its triumphant conclusion. And tradcons who are reinterpreting the scene as domestic abuse or a violation of the chivalric form they want the story to take are doing exactly what leftists have done for 15 years: prioritizing the story advertising their values cleanly and without exception over it actually being a good story or maintaining its internal logic.
It's controversial because you people come into a genre and game that you do not like, then demand that it change to suit you. You are like locusts. Stop playing games with PvP if you don't want to PvP. It's not hard. You are the problem.
Running into demons with gold camos already is absolutely wild. What the fuck is this matchmaking bro....
VG Frogman retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
I am so tired of an extraction shooter releasing and social media being full of people demanding a PvE mode. It's so annoying.
>great job on DMZ
>now fundamentally change the game
Every time with extraction shooters. Just admit you don't like the genre and stop ruining it for everyone that does.
Alright, @InfinityWard good job on DMZ but it will fail if things not corrected IMO:
- Solos mode that’s truly solos
- PvE only mode
- something to prevent exfil camping
- something to hide for a duration of time the boss icon for his tag
- sweats ruining solo exp
@CallofDutyCM















