
Demon's Souls PC Remaster | Bloodborne PC Remaster https://xitter.cf/t.co/7l0cRx3ktJ https://xitter.cf/t.co/EBC31Qf8C3 https://xitter.cf/t.co/dO5b7dzy8z pfp by @unkyndled
Yharnam
Joined November 2019
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new vid out where I show off both patch 1.12 of my pc remaster mod but also the brand new mod that adds nightreign mobility to Bloodborne. the results are predictably hilarious
Finished the Nightreign movement mod for Bloodborne, can find it on nexus mods.
nexusmods.com/bloodborne/mod…
also have a pcss (percentage closer soft shadows) option if people want a more realistic look, or you can keep the default shadow look that I personally prefer, which is unrealistically sharp, but i love it. left: no pcss right: pcss
i know how this looks okay. he bust a galactic nut, don't worry about it, it's a whole thing, now i'm back in school and these kids are shooting some sort of fluid from their bodies at me, it's really fucked up when you think about it
i'm supervising antal down there, don't worry about a thing okay, he's got this, ya know probably i dunno
here's no ao vs gtao in my fork of lantern engine. there are sliders for ao strength and ssgi strength. there are also checkboxes for enabling or disabling either one. easily outclasses bloodborne's original SSAO implementation, but is lightweight. only tested on my 4060ti tho
super, super wip, but i've continued tinkering on my own fork of the lantern engine bloodborne port for funsies, which you can see here is running my pc remaster mod, but beyond that, I did use vibecoding to add SSGI and an implementation of GTAO (1 of BBs massive weakness is AO)
the biggest challenge with ever releasing it is then troubleshooting issues that will 100% arise from other people running it and whatever their pc config is. I've only tested it on mine, there's gonna be issues, no doubt. so that's a bit worrying lol. could eat up my time
also no RT at all! all just smart rasterization. and after adding these, I still have a pretty locked 60fps at DLSS quality 1440p on my rtx 4060ti, so i've made sure they're quite efficient and conservative implementations

























