Gabe Mac (@gabemac) header
Gabe Mac (@gabemac) profile picture

Game Designer, Creative, VJ, Teacher, Vlogger, Traveler. #gamebeyond #gmvr #littlelebowski 🎓 Try my Game Design Course! https://nitter.gq/t.co/MUVOxZBmWL

Georgia, USA
Joined March 2007
Photo by Gabe Mac (@gabemac)Photo by Gabe Mac (@gabemac)Photo by Gabe Mac (@gabemac)Photo by Gabe Mac (@gabemac)Photo by Gabe Mac (@gabemac)Photo by Gabe Mac (@gabemac)Photo by Gabe Mac (@gabemac)Photo by Gabe Mac (@gabemac)
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I made a game about rewilding a dead planet for #thatgamejam.
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Damn they’re giving the AI interviewers some personality now (from itsnickreid on TikTok)
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Been meaning to get back into game design? It's time to FALLBACKIN! Learn to turn your ideas into playable experiences with The Game Beyond's Game Design School. Use code FALLBACKIN for 10% off your first payment. school.thegamebeyond.com/gam…
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Are you stuck in item-inventory hell with your game? Check out itembase.dev , a tool for managing game economies. youtu.be/L6bceQKzzvg
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The Vibecode AI Jam
Vibe your way to 50K. The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
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Why do players quit games in the first 10 minutes? It's not always the story or graphics. It's FRICTION. Confusing UI, clunky controls, and repetitive gameplay can kill engagement. Learn how to spot and fix the 3 types of game design friction. thegamebeyond.com/blog/2026/…
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Awards night, Dude-sized. Back in Amsterdam at the SpinAwards, the Dude found a table, settled in, and somehow looked completely at home among the glasses and trophies. Some things from the archive need very little explanation. #AbidingGrove #TheDude #LittleLebowski #Amsterdam
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The Dude has a habit of finding good company wherever he goes. Munich appears to have been no exception. Different people, different places, same simple idea: life is better when we make room for each other. #AbidingGrove #TheDude #GoodCompany #Munich
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Virtual Labs for schools at home or otherwise. Amazing times.
Eureka is live on Apple Vision Pro! A physics lab on your table 🧪 21 hands-on instruments 126 narrated lessons 106 illustrated films A teacher guiding every step, at your pace. 👉 apps.apple.com/app/eureka-ph… I made it on my own, so any feedback or a rating on the App Store helps a lot ❤️
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Your first game works mechanically. The loops fire, the controls respond, the art is fine. But playtesters lose interest after ten minutes and you can't figure out why. That's not a code problem. It's a player psychology problem, and it's the piece most beginners skip.
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Subscription learning platforms charge you every month whether you're studying or not. Sounds generous until you realize you're paying indefinitely for access you might not use. Structured curriculum means homework, projects, a system. Not a billing cycle.
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Level design is about teaching your players new skills, and then testing those skills with increasing difficulty. The trick is not to make a linear increase in difficulty, but to allow easy levels in between so players can catch their breath. Learn more: youtu.be/qe6JNHqQoEE
Level design is really hard. It feels like I'm cooking. I have some systems to cook with, like inventory, enemy, and combat, but the result can be totally different depending on how I combine and balance them.
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AI made your game. But is it actually FUN? 🎮 Graphics ≠ Good Game Design. Learn the principles that turn boring prototypes into engaging games. Stop prompting. Start designing. 👉 school.thegamebeyond.com/gam… #GameDev #GameDesign #AIGames #IndieDev #TheGameBeyond
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Miami after dark. Food trucks, palm trees, a crowd, and one tiny Dude taking it all in. Sometimes showing up is enough. You never know what kind of good company you'll find. Come abide with us — abidinggrove.org #AbidingGrove #TheDude #TheDudeWasThere #Miami #Dudeism
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Godot will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: khronos.org/blog/openxr-spat…
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