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Got inspired from @joe_ryba renders and opened refraction code again.
Wondering how @pmndrs #drei vanilla would perform in that case. Will check soon.
Again kudos to @MaximeHeckel
@threejs
#threejs #glsl #javascript #webgl
Love the 3d prototype we did for @ethericou
The glass *_* effect
#threejs #frontend #javascript #glsl
What if you put small sphere with reflection/refraction inside of big sphere with noise.
Also fun to make colors generative.
Btw dm to @ethericou if you have any interesting projects for creative devs :)
#threejs #javascript #frontend #webgl #glsl
Reproduced @MaximeHeckel latest blog, but on vanilla :)
Unfortunately drei-vanilla from @0xca0a MeshTransmissionMaterial kept throwing me errors so I also took good old refracton from previous post.
#webgl #threejs #javascript #frontend #glsl
geshh retweeted
the popular meshline library made by @thespite is maintained again, studio @utsuboco who's helped previously transferred their fork to @pmndrs so more devs can work on it: github.com/pmndrs/meshline
a demo: codesandbox.io/s/react-three…
Simple uv distortion today. Used centeredUV from one's of @akella streams and distort everything outside of it.
Images by @pixelbeat
#webgl #threejs #frontend #javascript #glsl
Playing with awesome refraction effect with the help of @MaximeHeckel
Also interesting how camera changes the effect. For example effect really differs, if you change from perspective to ortographic.
#webl #threejs #frontend #javascript
Just voted for the best websites of the year on @awwwards! For the chance to win 2 tickets to Awwwards Conference Amsterdam head this way: annual.awwwards.com/ #Awwwards2020
I've just voted for Martin Ehrlich – Portfolio for Site of the Month to win a year in the @Awwwards Directory awwwards.com/sites/martin-eh… #AwwwardsSOTM





