her idle animation is all over the place and it was difficult getting a natural looking transition when you talk to her.
I don't like it when games just linearly blend to the next pose so I'm happy with the result. she even blinks automatically 👀
I wanted to experiment with fur cards.
it was not very fun so I'm sticking to stylised stuff.
more kobolds soon(?)
hairstyles for a yet unnamed character. retopo sucks the fun out of sculpting hair so I'm trying different things.
I added an operator that relaxes UV edge loops to their length on the mesh.
together with pins it's very handy, for example to rectify irregular islands that TexTools can't handle.
#blender3d #b3d













