spawn creator interview #4: special education teacher by day. “one more boss fight tweak” until 4am.
@OneHitKillDev made little Flash games when he was younger, then spent 20+ years in education. now he’s building One Hit Kill on spawn, bringing together everything he loves about WoW Arena, Tekken, and Souls games.
my favorite detail: a boss fight worked exactly as instructed. five parries, then a stun. but playing it, he could feel the tiny delay that made it unsatisfying. so he fixed it.
that’s decades of playing games turning into taste he can finally put to work.
on weekends, he builds with his kids. they still draw. they still invent stories. now they get to play them.
creator interview #4. “just one more thing” until it’s 4am and he has to teach tomorrow.
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This is by far one of the coolest maps of any game I've ever played
I know this place like it's my home
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man @spawn is peak vibecoding games experience rn what do you mean you can just send Savi a video of a bug, she sends it to the team and then the fix actually LANDS
We're not here to take part, we're here to take over!
In just one week we've built a MOBA from the ground up. Shipped 3 totally different battlegrounds. Released 24 heroes. And that's only scratching the surface.
It might not be the first 3rd person MOBA, but I promise you we're approaching things from a different angle.
Dragonscrest just dropped, and it's an absolute banger. All that ARAM-style madness, with dragon souls to fight over and a giant Dragon Knight to help you push through the enemy base.
Opus 5.5 opened Pandora's box with gamedev and there's no going back.
every day creators tell me stories about what’s happening in Spawn that i wish everyone could hear.
so we’re sitting down with them and sharing their stories.
first up is robot (@alightinastorm).
i sent him six versions of Spawn over two years. he kept telling me “this is not good j, sorry.”
then he tried v6.
i’ll let him tell you what happened after that:
every spawn game can now be played right inside of x 🫶
spawn.co/@tiger/dust-2-dm/pl…
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i vibecoded a Counter-Strike remake in a week.
runs smoothly in your browser. even if your GPU sucks.
built on Spawn. you can argue about whether it counts as a real game after you play it.
30 people was the warmup.
over 200 people adding things to the same world in the same minute, while playing in it.
100,000s of sky whales crashed it. then we brought it back a few minutes later. ty for helping us find where it breaks.
now THAT was a stress test. see you next week?
I had 26 Opus 5.5 agents build a game overnight.
It's a heist through five nested worlds, with go-karts on a giant's kitchen table, bots hunting you, and friends stealing your loot.
Most vibe-coded games are demos. This one is different.. it's multiplayer and you can play it right now.
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U ever be chillin then suddenly remember you entered a high risk shitcoin play earlier that you were supposed to be watching closely?
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how it feels to tell her "all my money is tied up in assets liquidity is low right now" instead of "I'm broke"
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economy is so dystopian the average 30 year old man just trades pokemon cards for a living


























