Building online products, sharing my journey. Building 12 in 12 months. My latest product: INDIE PLANNER 2024: https://xitter.cf/t.co/o0K6t3FW6X. Mother of two.

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Joined January 2020
Başak retweeted
generating momentum is still such a mystery to me the good news is that preserving it is far simpler fun is key🍦
If you want to keep moving as a solo, you need momentum. Otherwise you'll: - procrastinate - make up excuses - abandon your projects For high momentum, you either have to be HUGE or FAST. (In physics, momentum = mass x velocity.) Think about it: 🚛 A huge but slow vehicle is hard to stop. 🏍 A tiny but fast vehicle is *also* hard to stop. How to keep it fast? One answer: optimize for fun. Starting to build something is fun. It should stay that way. The longer it drags on, the less fun it becomes. Once the fun starts running out you’ll find yourself suffering. How to keep it fun? With short feedback cycles. Serve, listen, serve, listen, serve… This way, you’ll preserve your initial momentum. Take a look at this: 🥳 Finding an idea: fun 🥳 Starting to build: fun 😟 Finishing it: not so fun, you don’t know where to finish, whether to finish, what’s next etc. (Cure: finish fast) 😩 Marketing it: hardest part. “Will they want it? How will I market it?” etc. Momentum, lost. (Cure: market fast) So keep the cycle short. Ship with one feature. Preserve the fun. Build, ship, see what they think. Hack yourself. Move on before the fun runs out.
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Başak retweeted
In the world of indie-hacking, speed is the game. Building quickly and shipping even faster can make all the difference!
If you want to keep moving as a solo, you need momentum. Otherwise you'll: - procrastinate - make up excuses - abandon your projects For high momentum, you either have to be HUGE or FAST. (In physics, momentum = mass x velocity.) Think about it: 🚛 A huge but slow vehicle is hard to stop. 🏍 A tiny but fast vehicle is *also* hard to stop. How to keep it fast? One answer: optimize for fun. Starting to build something is fun. It should stay that way. The longer it drags on, the less fun it becomes. Once the fun starts running out you’ll find yourself suffering. How to keep it fun? With short feedback cycles. Serve, listen, serve, listen, serve… This way, you’ll preserve your initial momentum. Take a look at this: 🥳 Finding an idea: fun 🥳 Starting to build: fun 😟 Finishing it: not so fun, you don’t know where to finish, whether to finish, what’s next etc. (Cure: finish fast) 😩 Marketing it: hardest part. “Will they want it? How will I market it?” etc. Momentum, lost. (Cure: market fast) So keep the cycle short. Ship with one feature. Preserve the fun. Build, ship, see what they think. Hack yourself. Move on before the fun runs out.
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best visual of shippers ship
If you want to keep moving as a solo, you need momentum. Otherwise you'll: - procrastinate - make up excuses - abandon your projects For high momentum, you either have to be HUGE or FAST. (In physics, momentum = mass x velocity.) Think about it: 🚛 A huge but slow vehicle is hard to stop. 🏍 A tiny but fast vehicle is *also* hard to stop. How to keep it fast? One answer: optimize for fun. Starting to build something is fun. It should stay that way. The longer it drags on, the less fun it becomes. Once the fun starts running out you’ll find yourself suffering. How to keep it fun? With short feedback cycles. Serve, listen, serve, listen, serve… This way, you’ll preserve your initial momentum. Take a look at this: 🥳 Finding an idea: fun 🥳 Starting to build: fun 😟 Finishing it: not so fun, you don’t know where to finish, whether to finish, what’s next etc. (Cure: finish fast) 😩 Marketing it: hardest part. “Will they want it? How will I market it?” etc. Momentum, lost. (Cure: market fast) So keep the cycle short. Ship with one feature. Preserve the fun. Build, ship, see what they think. Hack yourself. Move on before the fun runs out.
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This is so true
If you want to keep moving as a solo, you need momentum. Otherwise you'll: - procrastinate - make up excuses - abandon your projects For high momentum, you either have to be HUGE or FAST. (In physics, momentum = mass x velocity.) Think about it: 🚛 A huge but slow vehicle is hard to stop. 🏍 A tiny but fast vehicle is *also* hard to stop. How to keep it fast? One answer: optimize for fun. Starting to build something is fun. It should stay that way. The longer it drags on, the less fun it becomes. Once the fun starts running out you’ll find yourself suffering. How to keep it fun? With short feedback cycles. Serve, listen, serve, listen, serve… This way, you’ll preserve your initial momentum. Take a look at this: 🥳 Finding an idea: fun 🥳 Starting to build: fun 😟 Finishing it: not so fun, you don’t know where to finish, whether to finish, what’s next etc. (Cure: finish fast) 😩 Marketing it: hardest part. “Will they want it? How will I market it?” etc. Momentum, lost. (Cure: market fast) So keep the cycle short. Ship with one feature. Preserve the fun. Build, ship, see what they think. Hack yourself. Move on before the fun runs out.
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Başak retweeted
Best explanation ive ever seen
If you want to keep moving as a solo, you need momentum. Otherwise you'll: - procrastinate - make up excuses - abandon your projects For high momentum, you either have to be HUGE or FAST. (In physics, momentum = mass x velocity.) Think about it: 🚛 A huge but slow vehicle is hard to stop. 🏍 A tiny but fast vehicle is *also* hard to stop. How to keep it fast? One answer: optimize for fun. Starting to build something is fun. It should stay that way. The longer it drags on, the less fun it becomes. Once the fun starts running out you’ll find yourself suffering. How to keep it fun? With short feedback cycles. Serve, listen, serve, listen, serve… This way, you’ll preserve your initial momentum. Take a look at this: 🥳 Finding an idea: fun 🥳 Starting to build: fun 😟 Finishing it: not so fun, you don’t know where to finish, whether to finish, what’s next etc. (Cure: finish fast) 😩 Marketing it: hardest part. “Will they want it? How will I market it?” etc. Momentum, lost. (Cure: market fast) So keep the cycle short. Ship with one feature. Preserve the fun. Build, ship, see what they think. Hack yourself. Move on before the fun runs out.
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If you're thinking of starting a newsletter, ask yourself: What emotion do you want people to FEEL when they open your newsletter? As someone who just hit published on a newsletter 2 weeks ago, this is a great tip from @hellobasak
The best way to start a newsletter is to think of the newsletters you *actually* read. What feelings do they deliver? Go deliver that feeling in yours. Being in people's inbox is a lot different than being in their feeds. Most of us mistakenly think people open a newsletter to "learn". They actually open to discover. Discovery is fuelled by curiosity. Curiosity craves satisfaction. Satisfaction comes in the form of a feeling. What feelings do your favorite newsletters deliver to you? For me it's usually feeling like "I can do this!" or "I'm not alone!" or "Ha, I never thought of this before."
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Traveling somewhere soon? Give TutoredTrip a try! 🧳
🚨 Launch alert 🚨 Ripping off the band aid, 3, 2, 1. And it's live. Introducing: TutoredTrip Your travel tutor in your inbox. It's like a personalized newsletter that educates & inspires you about your upcoming travel destination over 4 days. Here's how it works:
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Replying to @zackgilbert
I’m really inspired by @hellobasak and her drive to create a life that fits her family situation. Where kids are a normal part of life and not just another thing ”to handle”. (Her pinned tweet made me realize that I’m also normal) Current 👇 xitter.cf/hellobasak/status/1676…
I'm launching 12 products in 12 months! Starting today, I'll ship a product each month till 07/24. I've been toying with the idea for a while. But the time wasn't right for me. Also, my mindset wasn't ripe. A few things influenced my decision. I'll start with the most recent. Like many of you, I've read stories about people who go through this experience and find meaningful signals from the market on the 7th product or so. A few days ago, I read this post (xitter.cf/hello_matthias/s…) on Indie Hackers by @hello_matthias. He recently quit freelancing and decided to do 6 startups in 6 months. His post resonated with me because of a few reasons. Like many people from an engineering background, I need to get better at these two skills: launching fast and marketing. Launching fast will help me in two ways. First, I won't feel so terrified to launch. I will have to launch, so bye-bye what's left of my perfectionism. (I've come a long way since 2020, but I still have a long way to go.) Second, I will learn a lot about making products. Means I'll have a lot to talk about. I want to expand on this. ↓ See, I believe the only way to become an interesting person is to do interesting things. Not read interesting things. Not talk about interesting things. Do. Building an audience is a great goal but I can't build an audience by sharing cookie-cutter content. I just can't. I'd rather not share anything if the alternative is to share generic posts. I'm not saying everyone should use social media that way. I'm saying, I have to use social media that way. Otherwise I just don't. Take a look at my most successful thread. It's about a laundry system we invented in our home. Has nothing to do with my online "persona". But if I hadn't been crazy enough to sell all of our dressers to start getting dressed out of IKEA buckets, that thread wouldn't have come into existence. And in the eyes of the 1.4 million people who saw me for the first time thanks to that thread, I wouldn't have come to existence. So... Do interesting things to become interesting. If I'm not interesting enough, I don't deserve a follow. And if I'm playing this audience building game, I owe it to the Internet to be interesting. But of course, the aim of 12 products in 12 months is not only to launch and become more interesting. I'll be looking to make money. This brings us to marketing. As I go through fast launches, my plan is to document everything and create content. And since my Twitter engagement is so low these days, I won't be feeling like spamming anyone (which I usually do). After all, if it's gonna feel like tweeting into the void, it can't be that bad. Going a bit more into the past, I discovered indie hacking in mid 2020. I was a new mom back then and I was trying to make an idea of mine into a business. The idea, Apparent, was to build the "Headspace for parents". After spending $1,000 to produce the sound clips, I understood my approach was wrong. Over the months that followed, I turned to content creation. I launched VisualNeuron.com. Creating visuals and freelancing made me my first real internet money. I designed visuals, animations, and websites for other entrepreneurs. That's when I realized I was on a better path. But not the ultimate path still. 9 months ago, I gave birth to my second baby. Now that I'm a mom of two, I'm super short on time. Me and my husband fully take care of our kids without any help (we live in a separate country away from our extended family) and our kids are our priority. So I have a maximum of three-ish hours to work every day. (My husband and I take turns.) But I don't want to use those three hours for freelancing. Over the past few months, I've come to the conclusion that freelancing is not for me at this stage of life. So I'm quitting it. I've decided to use this limited daily time that I have to get better at launching and marketing. My ultimate goal is to have multiple money-making assets (websites, platforms, info products, etc, don't know what they are yet) by the time my kids are off to elementary school. Means I have roughly 3 years to get to that point. I do have a few months worth of runway so I won't be terribly worried if I don't make money within a few months. As a baby mom, I try not to set overly ambitious goals. I care about my body's chemistry as I still breastfeed and plan to keep doing so for two more years. My baby's needs have top priority. My toddler is growing fast out of toddlerhood and I don't want to miss a minute of it. Two years later, I can work harder. So this is a good period to experiment. That being said, I do expect to start making money on day #1. No money = no motivation. But it's okay if I don't right away. I want to ship, ship, and ship, and that's the priority. My assets right now: - Parenting newsletter with 370+ subscribers (idle for a long while) - VisualNeuron Instagram account with 3,000+ followers (haven't shared a single new post since launch. Grew all by itself!) - VisualNeuron newsletter with 20+ subscribers (that I haven't sent a single issue yet!) - Twitter account with 5,400+ followers - YouTube channel with 120+ subscribers (last video was 1 year ago) My rough plan: - Launch monthly - Try to market outside of Twitter, wherever the customer of that product is (this feels terrifying!) - Document the process & learnings on Twitter I do have fears. What if I can't find any traction till the end of month 12? Well, I guess I can't know if I never start. I've always wanted to do this 12 x 12 thing and that's what matters. Finally, I don't guarantee I won't change my mind. If at any point along this journey it becomes unsustainable mentally, physically or otherwise, I will stop launching new things and figure out something else. With that, I'm announcing my first product later today in a separate post. Thanks for reading this far!
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That’s the motivation and inspo I am looking for here. Building more and more is the way!
I'm launching 12 products in 12 months! Starting today, I'll ship a product each month till 07/24. I've been toying with the idea for a while. But the time wasn't right for me. Also, my mindset wasn't ripe. A few things influenced my decision. I'll start with the most recent. Like many of you, I've read stories about people who go through this experience and find meaningful signals from the market on the 7th product or so. A few days ago, I read this post (xitter.cf/hello_matthias/s…) on Indie Hackers by @hello_matthias. He recently quit freelancing and decided to do 6 startups in 6 months. His post resonated with me because of a few reasons. Like many people from an engineering background, I need to get better at these two skills: launching fast and marketing. Launching fast will help me in two ways. First, I won't feel so terrified to launch. I will have to launch, so bye-bye what's left of my perfectionism. (I've come a long way since 2020, but I still have a long way to go.) Second, I will learn a lot about making products. Means I'll have a lot to talk about. I want to expand on this. ↓ See, I believe the only way to become an interesting person is to do interesting things. Not read interesting things. Not talk about interesting things. Do. Building an audience is a great goal but I can't build an audience by sharing cookie-cutter content. I just can't. I'd rather not share anything if the alternative is to share generic posts. I'm not saying everyone should use social media that way. I'm saying, I have to use social media that way. Otherwise I just don't. Take a look at my most successful thread. It's about a laundry system we invented in our home. Has nothing to do with my online "persona". But if I hadn't been crazy enough to sell all of our dressers to start getting dressed out of IKEA buckets, that thread wouldn't have come into existence. And in the eyes of the 1.4 million people who saw me for the first time thanks to that thread, I wouldn't have come to existence. So... Do interesting things to become interesting. If I'm not interesting enough, I don't deserve a follow. And if I'm playing this audience building game, I owe it to the Internet to be interesting. But of course, the aim of 12 products in 12 months is not only to launch and become more interesting. I'll be looking to make money. This brings us to marketing. As I go through fast launches, my plan is to document everything and create content. And since my Twitter engagement is so low these days, I won't be feeling like spamming anyone (which I usually do). After all, if it's gonna feel like tweeting into the void, it can't be that bad. Going a bit more into the past, I discovered indie hacking in mid 2020. I was a new mom back then and I was trying to make an idea of mine into a business. The idea, Apparent, was to build the "Headspace for parents". After spending $1,000 to produce the sound clips, I understood my approach was wrong. Over the months that followed, I turned to content creation. I launched VisualNeuron.com. Creating visuals and freelancing made me my first real internet money. I designed visuals, animations, and websites for other entrepreneurs. That's when I realized I was on a better path. But not the ultimate path still. 9 months ago, I gave birth to my second baby. Now that I'm a mom of two, I'm super short on time. Me and my husband fully take care of our kids without any help (we live in a separate country away from our extended family) and our kids are our priority. So I have a maximum of three-ish hours to work every day. (My husband and I take turns.) But I don't want to use those three hours for freelancing. Over the past few months, I've come to the conclusion that freelancing is not for me at this stage of life. So I'm quitting it. I've decided to use this limited daily time that I have to get better at launching and marketing. My ultimate goal is to have multiple money-making assets (websites, platforms, info products, etc, don't know what they are yet) by the time my kids are off to elementary school. Means I have roughly 3 years to get to that point. I do have a few months worth of runway so I won't be terribly worried if I don't make money within a few months. As a baby mom, I try not to set overly ambitious goals. I care about my body's chemistry as I still breastfeed and plan to keep doing so for two more years. My baby's needs have top priority. My toddler is growing fast out of toddlerhood and I don't want to miss a minute of it. Two years later, I can work harder. So this is a good period to experiment. That being said, I do expect to start making money on day #1. No money = no motivation. But it's okay if I don't right away. I want to ship, ship, and ship, and that's the priority. My assets right now: - Parenting newsletter with 370+ subscribers (idle for a long while) - VisualNeuron Instagram account with 3,000+ followers (haven't shared a single new post since launch. Grew all by itself!) - VisualNeuron newsletter with 20+ subscribers (that I haven't sent a single issue yet!) - Twitter account with 5,400+ followers - YouTube channel with 120+ subscribers (last video was 1 year ago) My rough plan: - Launch monthly - Try to market outside of Twitter, wherever the customer of that product is (this feels terrifying!) - Document the process & learnings on Twitter I do have fears. What if I can't find any traction till the end of month 12? Well, I guess I can't know if I never start. I've always wanted to do this 12 x 12 thing and that's what matters. Finally, I don't guarantee I won't change my mind. If at any point along this journey it becomes unsustainable mentally, physically or otherwise, I will stop launching new things and figure out something else. With that, I'm announcing my first product later today in a separate post. Thanks for reading this far!
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Ship fast, ship sweet.
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the moment you stop worrying about how something looks is the moment you start creating a mediocre product obsession at every level of detail is necessary in creating legendary products no ifs, no buts. i’m all for MVP but beauty and function are not mutually exclusive.
One advantage constantly building stuff is you quickly understand how HARD it is to make something look perfect: - the perfect looking book layout - the perfect looking design - the perfect looking UI, etc. is insanely hard. So you quickly learn to stop worrying about how something looks and start focusing on the value it delivers. You build *better* looking things along the way.
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Me reading @IanColdwater’s retweet of @hellobasak’s amazing laundry hack
This Post is from an account that no longer exists. Learn more
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What productivity workflows look like with kids 👇
Laundry is a battle you can't win. Especially if you have kids. After our second baby, the laundry situation in our home went crazy. There were piles of unsorted laundry EVERYWHERE. Well, not anymore. Because we DIY'd a system. Introducing the "Trofast Laundry System" 👇👇👇
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Başak retweeted
this is the way
Laundry is a battle you can't win. Especially if you have kids. After our second baby, the laundry situation in our home went crazy. There were piles of unsorted laundry EVERYWHERE. Well, not anymore. Because we DIY'd a system. Introducing the "Trofast Laundry System" 👇👇👇
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Genius. This is one of the top problems of our home.
Laundry is a battle you can't win. Especially if you have kids. After our second baby, the laundry situation in our home went crazy. There were piles of unsorted laundry EVERYWHERE. Well, not anymore. Because we DIY'd a system. Introducing the "Trofast Laundry System" 👇👇👇
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There’s some real Keely And Rebecca vibes happening in this thread and I’m here for it… the way parents are hyping each other up and also reminding one another that raising kids IS the productivity.
Parents, how do you do it? How do you get work done? Share your #1 productivity tip. 🙏👇👇👇 I feel like I can no longer take a word of productivity advice from someone who is not a parent. Especially multiple kids. Wow, it's a whole different game.
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14 Powerful visuals that will improve your mindset to succeed in life - self care to become a better you 1.
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Rarely, I call someone or something inspiring and this felt rare. As a content creator, I feel we all can appreciate & learn a thing or two from what she has done here. Also, @hellobasak I'm a sucker for small details. Loved the Swoosh & Keyboard clicking sounds. Best wishes!!🙌
You have a good product but it doesn't grow. Potential customers: 🤔Don't "get it" 😓Miss the value 🤨Say it's not for them I filmed: HOW TO POSITION YOUR PRODUCT IN THE MARKET I've been editing this video for a week😅 And it's probably my best so far youtube.com/watch?v=LGvtIZBb…
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This is a really good video on positioning your product 🙏
You have a good product but it doesn't grow. Potential customers: 🤔Don't "get it" 😓Miss the value 🤨Say it's not for them I filmed: HOW TO POSITION YOUR PRODUCT IN THE MARKET I've been editing this video for a week😅 And it's probably my best so far youtube.com/watch?v=LGvtIZBb…
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Particularly relevant for me right now. Thanks for the great video. 👌
You have a good product but it doesn't grow. Potential customers: 🤔Don't "get it" 😓Miss the value 🤨Say it's not for them I filmed: HOW TO POSITION YOUR PRODUCT IN THE MARKET I've been editing this video for a week😅 And it's probably my best so far youtube.com/watch?v=LGvtIZBb…
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