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Gameplay programmer @spryfox I make Twilight Dungeons - https://nitter.gq/t.co/kK14ZA3GRo… game dev · musician · creative coder

Joined June 2009
Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)Photo by hellochar (@hellocharlien)
Each particle has one Ally that it's pursuing, and one Enemy it's escaping. Different combinations create stationary, oscillating, and chaotic effects. #creativecode #generative #processing code at github.com/hellochar/process…
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✨ Join the journey to a land between worlds in Spirit Crossing! ✨ We've launched our official game channel! Follow along for exclusive updates, behind-the-scenes peeks, and a community of fellow explorers! #SpiritCrossing #NetflixGames
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Three years ago I switched careers and was very lucky to find @spryfox . We've been building a non-violent cozy life sim geared towards friendship formation. We're now looking for playtesters to join our pre-alpha, starting next week! Sign up here: projectfriendship.spryfox.co…
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Episode 2 of our week-long demo series is live! 'Search and Rescue' Download it now: store.steampowered.com/app/1… (The demo will auto-update if you already have it)
Designing a new enemy for Twilight Dungeons. Can you understand what's going on? #indiedev #roguelike #unity3d #gamedev
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New and improved UI for Twilight Dungeons that shows the durability on your Equipment! Now much clearer to the player how important this number is. #roguelike #unity3d #indiegame #indiedev
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Thanks to Anne-Elise for designing and iterating on this!
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Three years ago I built a seven-day game prototype that then turned into a 14 month solo development adventure. This is the conclusion to that adventure. Thanks to everyone who played Mito! READ: medium.com/@hellochar/mito-i… #gamedev #indiedev #roguelike
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Added right-handed controls to Twilight Dungeons. Nothing fancy but should improve usability! #roguelike #unity3d #indiegame #indiedev
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Exploring a newly generated chasm level in Twilight Dungeons. play.google.com/store/apps/d… #roguelike #unity3d #indiegame
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Added chasms to Twilight Dungeon's level generation. Really makes the levels feel flavorful! play.google.com/store/apps/d… #roguelike #unity3d #indiegame
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hellochar retweeted
Epitaph is one of the great web games, imo mkremins.github.io/epitaph/
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This is mind blowing. With GPT-3, I built a layout generator where you just describe any layout you want, and it generates the JSX code for you. W H A T
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America, I’m honored that you have chosen me to lead our great country. The work ahead of us will be hard, but I promise you this: I will be a President for all Americans — whether you voted for me or not. I will keep the faith that you have placed in me.
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📝New blog post: Keeping the frame rate stable is important, but for XR apps it is absolutely crucial. Workers can help! To make my point, I refactored a @threejs_org XR example to run all the game logic in a worker. More here 👇 dassur.ma/things/omt-for-thr…
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hellochar retweeted
Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the @Shadertoy API. Retweet is appreciated.😉 👉cineshader.com #webgl #threejs #shadertoy #cineshader #realtime #webdesign
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hellochar retweeted
I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile) webglfundamentals.org/webgl/…
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directional consolidation (anti-tree!)
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Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image. #creativecoding #madewithunity #indiedev #shaders #unity3d #psychobiotik #cohesion
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hellochar retweeted
um.. google's latest chatbot is 😳 arxiv.org/abs/2001.09977
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