seky πŸ‘©πŸ»β€πŸ’» (@helloseky_) header
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product designer drawing lots of rectangles 🌏

London πŸ‡¬πŸ‡§
Joined July 2009
Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)Photo by seky πŸ‘©πŸ»β€πŸ’» (@helloseky_)
seky πŸ‘©πŸ»β€πŸ’» retweeted
The Roundup β€” a look back at the articles we published last week. Featuring @StudioGruhl, @chloescheffe, @helloseky_, @trabuccocampos, @brandpad, @heydaysoslo, @wedgestudio, @rethinkideas, @DIA_Studio, @grandarmy and more. See more β†’ the-brandidentity.com
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seky πŸ‘©πŸ»β€πŸ’» retweeted
How to Design for Spatial UI. Apple launched the groundbreaking Vision Pro and 3x Design Masterclass on designing for this new future frontier. Designers, start learning. 5 Principles of spatial design that will change your design interface (genius strategy): 1. Familiarity and Intuitive Controls Common elements like sidebars, tabs, and search fields help people find what they're looking for. On a spatial platform, people should be able to find their content just as reliably, using elements they recognize and know how to use​. 2. Human-Centered Space, Depth and Scale. Design should take into account what someone can see and how they might need to move. The placement of your content has a big effect on how people react physically. So, place objects comfortably in all dimensions and avoid anchoring content to people's view which makes things feel stuck and can lead to discomfort 3. Dimensional This principle is about using dimension to take advantage of the space and push apps even further with immersion. It's about creating a new medium of expression that goes beyond the 2D interfaces we're used to on our devices. 4. Immersive Experience Apple talks about the idea of immersion not just in the sense of creating experiences that surround you, but also in the sense of creating experiences where you feel like you're a part of it. 5. Authenticity The last principle talks about creating experiences that feel authentic to the platform. This means that apps and interactions should feel natural and intuitive, and behave in a way that feels consistent with how it would in the physical world. --------- More resources by Apple: Principles of spatial design developer.apple.com/wwdc23/1… Design for spatial interfaces developer.apple.com/wwdc23/1… Design for spatial input developer.apple.com/wwdc23/1… Kudos @nathangitter, @lindadong!
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Someone recently mentioned a really nice accessible font. It wasn’t Inter. And I swear I made a note of it but I can’t find it. Anyone got an idea?
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seky πŸ‘©πŸ»β€πŸ’» retweeted
some brilliant UX / design examples i've stumbled upon in japan:
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Today we are releasing the new Claude App for @SlackHQ, in beta. Now every company in the world has the chance to have a β€œvirtual teammate” who can help make work more fun and productive.
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Anyone know how I remove this from my Figma file?
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seky πŸ‘©πŸ»β€πŸ’» retweeted
It’s time to say it out loud: BUILD LESS SOFTWARE Centering too much on adding new functionality will break your product, your users, and your team. Maybe your business. 1/10
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Workday is the worst piece of software I've ever used.
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seky πŸ‘©πŸ»β€πŸ’» retweeted
How designers push back against PMs: 1) Moving metrics is not the point; actually solving problems is 2) Let's not just throw spaghetti at the wall to see what sticks 3) Why don't we innovate instead of copying? 4) Don't you care about quality? ...and how PMs can respond πŸ‘‡
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seky πŸ‘©πŸ»β€πŸ’» retweeted
hey folks πŸ‘‹πŸΏ we are currently looking for a mid-weight designer with 2-3+ years experience to join us at the lab. more info - jobs.comuzi.xyz
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Visual design matters because it shapes perception and evokes emotion. Perception and emotion drive behavior. Behavior drives the business.
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Replying to @Meta @Facebook
Is this because we turned down that project?
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Good execution vs. bad execution, in 10 tweets: Bad execution: Pick twoβ€”time, quality, or cost. Good execution: Thoughtfully choosing the scope such that things are built on time, on budget, and at a high level of quality. 1/10
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Here is how TrustPilot uses dark patterns to make businesses stick even if they didn’t plan to πŸ‘‡
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Are you designing inclusive content? Subtle signs can make us feel welcome or unwelcome. In this @ContentDesignLN blog I explore how to make content inclusive for people of all genders. #ContentDesign πŸ³οΈβ€βš§οΈπŸ‘‡ contentdesign.london/blog/ho…
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seky πŸ‘©πŸ»β€πŸ’» retweeted
I loved startups before everything became a startup.
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seky πŸ‘©πŸ»β€πŸ’» retweeted
Here's 50-ish words the tech giants use to show that they care about responsible AI without incriminating themselves. bit.ly/3mOBeCW
seky πŸ‘©πŸ»β€πŸ’» retweeted
It's easy to dream up thousands of things we'd like to build. It's fun to imagine the possibilities. But good product discipline comes from knowing how to prioritize and pinpoint the most important thing(s). Do this well, and even if you're small, you can still win. 10/10
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seky πŸ‘©πŸ»β€πŸ’» retweeted
We need to stop pretending that *all* product decisions require mathematical proof. Trust me, it's fine to use instinct & creative insight for major product decisions. And if you like moving fast, it's often required. The trick is when to do it, who does it & how it gets done.
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seky πŸ‘©πŸ»β€πŸ’» retweeted
"Next time you're determined to take yourself somewhere truly radical, think about using great questions to blast you out of whatever's preventing you from seeing a world of new possibilities." - @courtneyhohne blog.x.company/what-if-c3dc1…
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