Mark DeSanto (@heymarkd) header
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Geek-Gamer // Ninja // Cyclist // YouTuber // Ok 3 out of 4 // https://nitter.gq/t.co/5oeM41iQWV // biz: heymarkd at gmail dot com

Pale Blue Dot (US)
Joined May 2009
Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)Photo by Mark DeSanto (@heymarkd)
Mark DeSanto retweeted
To every Commander honoring #N7Day today: we're right there with you. A few of us were lucky enough to work on Mass Effect as part of the incredible team at BioWare. Even more of us were simply fans who grew up playing it, just like you, saw what games could be, and got into this industry thinking, "Had to be me." Either way, it shaped us. It lives on in every story it inspired, and most of all in you, the fans who never stop showing up for it. The galaxy is a better place with more great sci-fi stories in it, and Mass Effect will always be one of the best. Thank you for all the amazing memories, BioWare.
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Today is a very special day for Mass Effect fans. We've worked incredibly hard to bring together most of the original Mass Effect trilogy's voice cast to share a very important message with you. We need to #SaveMassEffect.
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Mark DeSanto retweeted
Replying to @RinoTheBouncer
Mass Effect
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HAPPY SLAY THE SPIRE 2 YEAR!! 🎉🎉🎉 Celebrate the dawn of this auspicious era by checking out the January 2026 Neowsletter, featuring: ❗️ Updates to previously teased StS2 content! 🗨️ Localization news! 🧩 Slay the Spire Connections! ❄️ Mega Crit-mas Recap! ➕ And more!
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Mark DeSanto retweeted
The Normandy is coming to No Man's Sky today in The Beachhead expedition! 🤖 We remain THE BIGGEST Mass Effect fans and we I can't describe how happy this makes us 🤯 Happy N7 Day Everybody! 🥳
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Mark DeSanto retweeted
Mass Effect Legendary Edition is $4.79 on Steam buff.ly/VQrOc3F $5.99 US PSN buff.ly/xejOwnF XBL buff.ly/myGqrGg
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Remedy's Control is a stone cold classic - and the new 1.3 patch is a superb reason to revisit the game or play for the first time - especially if you own a PS5 Pro: youtu.be/WMUGc2KG8xU
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Do yourself a favor and go outside to look at the moon tonight
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Mark DeSanto retweeted
Mass Effect Legendary Edition is $5.99 on Steam buff.ly/aGmRydd Deck playable
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Mark DeSanto retweeted
Hollow Knight: Silksong - Special Announcement premieres on August 21st, 7:30 AM PT youtube.com/watch?v=6XGeJwsU…
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Did you know that Macaulay Culkin’s favorite video games include MASS EFFECT and KOTOR?? In today’s new episode of “Hot Ones”, he went on to reveal how he seems to be quite the BioWare fan! #MassEffect #TheOldRepublic
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Sometimes, you ask if I get lonely here on the Red Planet – but I'm never alone, because I brought 1.2 million of your names with me to Mars! They’re etched onto two microchips, each about the size of a dime. Every sol I explore, you’re right here with me. 🫶
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One of the most beautiful songs ever written
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Mark DeSanto retweeted
Mass Effect Legendary Edition is $5.99 on Steam buff.ly/aGmRydd US PSN buff.ly/POqIWBm XBL buff.ly/3z1C8Vk Deck playable
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At the moment, mansion-sized Asteroid 2024-YR4 has a one-in-fifty chance of hitting Earth in the next eight years. Now might be a bad time to reduce spending on Science. Just sayin’.
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Mark DeSanto retweeted
As the player moves around, cars are constantly created and deleted to give the appearance of a busy city. For gta3, Vice & SA, my code places cars at about 70m from the player if they would be in view of the camera. They get removed at around 90m. Cars that are ‘off screen’ get placed at around 15m and removed at 25m. In the image (thanks, electromaximus) cars are created at the green and removed at the red lines. When the player looks ‘behind’, cars straight ahead would be considered ‘off screen’ and removed. Speedrunners use this to clear the road ahead of them. For SA, I changed the rule so that cars would have to be off-screen for at least 2 seconds to be removed. This fixed it. My code looked for road nodes at the appropriate distance to create cars and that didn’t already have cars nearby. Sometimes there were no suitable nodes which could result in empty or unusually busy streets. Cars further than 20m away use reduced physics/collision. In this state, cars do not detect collisions and would drive straight through walls. When the player gets close, the full physics is switched on. You can notice this happening as cars drop a little until the suspension settles. Cars don’t switch back to the reduced physics state.
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These grandkids planned to surprise their grandma at the airport dressing as t-rex but she heard about it and planned her own surprise.
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Mark DeSanto retweeted
Would you have the guts to do this? Be honest. Sarah “Cooper” Gillis Mission Specialist SpaceX Polaris Dawn Dragon spacecraft Lead Space Operations Engineer at SpaceX World's second commercial spacewalk September 12, 2024
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Mark DeSanto retweeted
Metro Saga Bundle is $8.99 on US PSN bit.ly/3xjFMoJ $9.06 Steam bit.ly/3CJkUNA
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