Been thinking about how I would fit an open jungle aesthetic into more linear combat bowl level design for my game, and I think I found my two references on how to do it
Playthrough of the first test level. It's ugly, it's boring but you have to see what you have before you can make what you want
historyware (Sage Mode) retweeted
Your timeline needs this.
Best history photographer on this app btw
historyware (Sage Mode) retweeted
My game costs $0.99; I need to sell about 7 units to receive the first $100 from Steam.
After that, I’ll make my game free.
#indiegame #IndieGameDevs #gamedev #itchio #lowpoly #games
🫡⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⬇️
store.steampowered.com/app/4…
I might once again be falling into procrastinating a project by working on things that are only tangentially related, but I can simulate it in 3D too, which is pretty cool
Always short on time so I vibecoded a map designer to workshop levels on my phone when I'm away from my desktop, I can even simulate it to see what an average run would look like
historyware (Sage Mode) retweeted
Replying to @JustinWhang
The suffering will be legendary… even in heck.






















