
This is the official twitter of the #hardops / #boxcutter plug-ins for #b3d! https://nitter.gq/t.co/3t0j23N1Wd https://nitter.gq/t.co/3zqFwSfvcj
boxTropolis, Earth
Joined January 2020
- Tweets326
- Following210
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- Likes420
hopscutter retweeted
Blender Foundation and the online developer community proudly present Blender 5.0!
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖Changelog & Download: blender.org/download/release…
📺 Video Recap: youtube.com/watch?v=4wEqD-jK… #b3d
hopscutter retweeted
Here is James Sunderland!.
I think I'll make Hinako from Silent Hill F next :)
#blender #3D #lowpoly #silenthill
hopscutter retweeted
Manual sorting of the outliner is finally a thing in Blender 5.0🤌
Details: projects.blender.org/blender… #b3d
hopscutter retweeted
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now: code.blender.org/2025/05/dec…
hopscutter retweeted
Riddle me this. I tried to do this yesterday with modifiers and got a lot of errors, had to move meshes and do manual fixes. Geo nodes version produce perfect manifold mesh. Same solver, Merge by distance after each Union in both cases.
#blender #geometrynodes
hopscutter retweeted
Node groups in #GeometryNodes can have custom warnings now. This can help making users aware of common pitfalls when using assets. #b3d #devfund
hopscutter retweeted
Initial support for gizmos has been added to #GeometryNodes. This allows creating intuitive controls for node groups and geometry nodes modifiers that are shown in the 3D viewport. #b3d #devfund
hopscutter retweeted
Thirty years ago, I used the holidays to rewrite our in-house 3d tool from scratch, based on specs and design I worked on for a year. On January 2nd 1994, the first version was running! I'm incredible proud, humbled and impressed of where it went. Happy 30th birthday :) #b3d
hopscutter retweeted
Blender PCB sandwich render! @iFixit did a great teardown showing the PCB sandwich tech used in iPhones. Thought I’d create this animation to show it @hackaday @hopscutter @chippwalters #Engineering #b3d @machin3io #hardware #PCB @FreeCADNews @kicad_pcb #iPhone
For new users, Installation is one of those joys. Let's go over it in depth! #b3d
#hardops #boxcutter
youtube.com/playlist?list=PL…
hopscutter retweeted
Procedural motor windings and animation in Blender! #Blender3d #motor #electronics #engineering #render #art @Blender @FreeCADNews @hopscutter #kitops @hackaday #b3d
hopscutter retweeted
Circuit Cube! Featuring the EPC9171 240W USB-C Power Delivery, brilliant design! @EPC_Corp @NavitasSemi @Infineon @Blender #b3d #Blender3d #hardops #boxcutter #kitops #decalmachin3 @machin3io @hopscutter @hackaday
hopscutter retweeted
This month I finally convinced myself to tackle the undo-redo system since it was becoming a premonition of a technical debt👀
And of course I decided to make it animated. How hard can it be, right!? 😂 [1/10]
#screenshotsaturday #indiegamedev #rustlang 🦀 #procgen #bevyengine
hopscutter retweeted
Maybe he's a game developer
One thing that just started to bother me:
Obi Wan Kenobi goes from this to this in 9 years:
#ObiWan
hopscutter retweeted
ℹ️Blender LTS 2.83 will reach end-of-life in a few months, if you're ready to move on to a newer release, check out Blender LTS 2.93: blender.org/download/lts/2-9…
⬇️Download and changelog at blender.org/download/lts/2-8… #b3d #DevFund #LTS
What has been fixed in Blender LTS 2.83.20:
hopscutter retweeted
Genious!
Blender "Claymation" (before #Keymesh) The new add-on that @antonioya_blend and myself are working on. One of the new features is that you can create Clay from a Grease Pencil objects, more to come, stay tuned!
#BlenderClaymation #GreasePencil #Claymation #StopMotion
hopscutter retweeted
Overview of the upcoming improvements in the Sculpt/Paint module. code.blender.org/2022/02/scu… #b3d #DevFund

























