Haze. (@hxzeworks) header
Haze. (@hxzeworks) profile picture

2D / 3D Artist | Photographer | Game Developer

Joined March 2020
Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)Photo by Haze. (@hxzeworks)
L'茅trange histoire de Mr.Anderson
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Preview of my game's photo mode with a dozen settings (filters, FOV, etc.). Unlimited capture with automatic saving! 馃摳 The game is still in development and is scheduled for release in early 2026. #3DTexturing #SurfaceDetails #IndieGame #3D #UnrealEngine #UE
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The optimization of my game is progressing very well, and Unreal Engine has many tools designed for this purpose. The most important one is the profiler, which allows me to analyze my game's performance in detail! #IndieGame #UnrealEngine
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The level design of the last map of my game is over! This allows me to start the optimization ! #UnrealEngine5 #Optimization #GameDev #LevelDesign #IndieDev
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Texturing render for several models for my video game in development! #Texturing #3DTexturing #SurfaceDetails #IndieGame #SubstancePainter #Marmoset #Props #3D
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I'm texturing several computer assets for my video game in development. I developed proprietary textures for both the screen and the CD, aiming to simulate pixelated and holographic effects! (Free 3D model by Dekogon Studios) #3D #3DArt #3DModeling #3DArtist #3DFilm
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Here's a look at the material I created to imitate broken glass! #Texturing #UnrealEngine #TexturingProcess #Material #Blueprint
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Tous les b茅n茅fices seront revers茅s 脿 The PCRF, toutes les preuves seront donn茅es une fois la donation effectu茅e. Ne d茅tournez pas le regard. 脌 d茅faut de pouvoir participer, partagez. Les ventes se terminent le 09/08/2025. Toutes les commandes seront envoy茅s apr猫s la phase d鈥檃chat
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New official images of my video game in development! Explore a dark parking lot, solve puzzles with your flashlight & a functional PC to escape. #GameDev #UnrealEngine #GameDevelopment
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Texturing a stove in Substance Painter as part of the environment design for the video game I鈥檓 currently developing. #Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine
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Texturing a fridge in Substance Painter as part of the environment design for the video game I鈥檓 currently developing. #Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine
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Texturing a car in Substance Painter as part of the environment design for the video game I鈥檓 currently developing! #Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine
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Here's my advanced workflow: a decals system that offers a lot of control: Full personalization: Basic texture, opacity and properties. Dynamic effects: Radial/linear degraded, multiple wear masks, and border masks #UnrealEngine #GameDev #3DArt
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I'm excited to finally share a look at the house of my main character in my game, still in development. It features several rooms. I reworked all the textures. Level design and lighting are entirely done by me. #unrealengine #leveldesign #indiegame #GameDev
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Texturing a water dispenser in Substance Painter as part of the environment design for the video game I鈥檓 currently developing. #Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine #Marmoset
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