Tuan Nguyen (@ilovekeyframes) header
Tuan Nguyen (@ilovekeyframes) profile picture

Narrative Animator - @SonySantaMonica. Prev: Counter_Punch ,HalonEnt, SonySantaMonica , 343i, Vicarious Visions. Opinions are my own.

TX
Joined September 2011
YAY!!! Can finally say I've been working on God Of War Laufey @SonySantaMonica and specifically; I animated this lil guy here meeting Faye for the very first time!!! I've put all my heart and soul into this lil guy, I hope ya'll enjoyed it as much as I did.
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Many moons ago- When I was at @VvisionsStudio - now @Blizzard_Ent; I worked on @DestinyTheGame. Had tons of fun and learned so much and shaped the animator I am today. Here's everything I've contributed as a thanks to @bungie and the fans. #gamedev #animation
Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.
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Finally had time to frame my dev autographed #GodOfWarRagnarok poster.
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My #animation and #gamedevelopment journey so far and love every moment of it. All of my shipped titles as an Animator in order from top left to bottom right. It's been a dream come true to just be an artist and I hope I helped create some great memories for the fans.
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My first #PortfolioDay post: 2016 - I used an off-camera line in Destiny1 to learn how to animate the "Ghost" when @Bungie cinematic team was onboarding us for #destiny2game. I was given permission to keep it and use this. #3danimations #animation #gamedevs
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My first family night paintings. I really appreciate the time I can spend with family when I can. Definitely still learning how to paint but it's been so fun.
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DragonAge Animation Credit! Another Shipped game under my belt. I only had a small role helping wrap up the game, but glad to see my name in the credit page. :D
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Replying to @JustinWeg
In the settings sir. This is telling what to set them new keys at. You'll want to change them to your pref. You can also make sure it's weighted or non-weighted if you like em like that. I hope this fixes it.
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