🎮 Action-RPG Fans!
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Seven Cities | EARLY ACCESS ON STEAM retweeted
Chat control c’est la honte dans son état le plus pur !
Chat control c’est un doigt d’honneur à l’histoire d’internet.
Internet c’était la liberté, c’était le partage, c’était de la créativité, ça nous appartenait, on avait nos codes, le hacker mindset sous une forme ou sous une autre.
Ces hackers, ces amoureux de la liberté qui ont imaginé le début d’internet, ils sont où au passage ? On ne les entend pas…
Les Kevin Mitnick, Linus Torvalds, Phil Zimmermann, Tim Berners-Lee, le frérot JB Kempf et VLC, Daniel Ek, les Anonymous, Julian Assange ofc, Mark Zuckerberg à sa manière, ils sont où ?
Et cette vidéo « why privacy matters » on se la met profond Glenn Greenwald ?
Ceux qui se battaient pour un internet libre, chiffré, à nous. Aujourd’hui on scanne vos messages privés et personne ne monte au créneau.
Avec une pensée toute particulière pour Aaron Swartz qui se retourne dans sa tombe sans le moindre doute.
Seven Cities | EARLY ACCESS ON STEAM retweeted
Il a oublié Seven Cities à 6 euros 50 si vous voulez un petit studio indé qui tente une approche fraîche du hack and slash
Les soldes Steam d'été viennent de commencer ! Et voici une petite liste d'offre à ne pas manquer :
Scorn - 3,99€
The Alters - 17,49€
Dying Light - 2,49€
The Witcher 3 - 2,99€
Trilogie Bioshock Remaster - 11,99€
Blue Prince - 17,99€
A Plage Tale Innocence - 3,99€
The Invincible - 2,99€
Cyberpunk 2077 - 17,99€
Dead Space Remake - 5,99€
Celeste - 4,74€
Days Gone - 15,99€
Death Stranding - 13,99€
Firewatch - 3,90€
KARMA: The Dark World - 12,99€
Star Wars Jedi: Survivor - 13,99€
Metro Last Light Redux - 0,99€
Road 96 - 3,99€
The Evil Within - 4,99€
The Forgotten City - 6,24€
UNCHARTED: Legacy of Thieves Collection - 16,49€
Undertale - 2,49€
Rain World - 2,37€
The Binding of Isaac: Rebirth - 1,49€
L.A. Noire - 5,99€
Hotline Miami - 0,97€
Far Cry 4 - 2,99€
Watch Dogs 2 - 2,99€
(Que des grosses soldes de 50% minimum ou qui sont sortis récemment)
Seven Cities | EARLY ACCESS ON STEAM retweeted
9 PM CEST tonight the first Arena tournament of Adix Games.
Link in description.
Already a lot of players joined the beta thanks for that !
Seven Cities | EARLY ACCESS ON STEAM retweeted
Pendant que ça pleure sur le cut de Fable 5, moi, j'utilise encore 100% de ses capacités, quelle période incroyable mes amis. Je vous explique comment faire 👇 (no troll)
Seven Cities | EARLY ACCESS ON STEAM retweeted
Everyone's got a take on AI. Almost nobody knows what you can actually build with it.
So here: a full game, live in production, in under 3 days of work.
Real-time 1v1, matchmaking, ELO, bots, 4 languages. Playable right now. free, no ads 👇
Seven Cities | EARLY ACCESS ON STEAM retweeted
Je ne sais pas pour fable 5 mais on est clairement arrivé à un super phase de l'IA.
J'ai boostrapp ce projet en 1V1 compétitif avec tout le système classique de ranking Elo sur une stack autour de @colyseus cloudlfare et supabase.
En moins de 3 jours avec Opus 4.8, j'avais 100% des features et plus encore (en vrai) :
- matchmaking
- auth système
- moteur du jeu backend + frontend
- leaderboard
- un mode spectateur
- un mode replay
- un système d'ami
- des bots IA configurable sur 3 niveaux
- des games sur plusieurs cadences temps réel et une en différé.
En clair 90% des features de chess.com mais en 3 jours de dev.
Avant IA sur une équipe complète ça nous aurait pris des mois littéralement.
Pour les devs ici et là, mon vrai job c'est CTO, j'ai toujours accompagné des devs, je serais heureux d'en parler avec vous et de vous aider dans cette phase particulière !
Pour toutes ces solopreneurs qui montent des SAAS ou des produits et qui galèrent à avoir du résultat avec l'IA je suis ouvert à la discussion
Seven Cities | EARLY ACCESS ON STEAM retweeted
Ce tweet va m'attirer des problèmes.
Je suis en train de monter le premier réseau de consultants certifiés IA FR (officiel)
Même programme que Deloitte et Accenture.
TJM que t'as jamais vu en France.
10 places seulement
Demain 7h30 j'explique tout dans ma NL
Liens en desc
Seven Cities | EARLY ACCESS ON STEAM retweeted
J'ai besoin d'aide les amis !
Vos retours sont précieux.
Chaque dimanche je balance une newsletter pour celles et ceux qui s'intéresse à l'IA côté tech.
En bonus le dimanche soir je record une version audio en podcast sur spotify et apple podcast !
Liens en description.
Well, you could think that I abandoned you or even that Seven Cities is just another hack and slash that won't be finished, that would be cancelled, that won't pass the Kickstarter or worse that would make new classes paid after I just got bought out (okay that's a little jab but just because I'm his biggest fan doesn't mean he's gonna screw me over with Last Epoch :p).
As some of you may know, I've been a dad for the second time since July 2025, and also at the beginning of July I started a Technical Director position 3 days a week. I also think I needed to take a break from Seven Cities, because let's not lie to ourselves, it's a flop. I dedicated 5 years of my life to it, I clearly put my personal life, my wife, my daughter aside and I took a beating guys, you really need to have thick skin. And I needed this break also to understand what I should do with Seven Cities, to have a fresh perspective, something new. When you're too deep in it you don't see the problems anymore, you don't see the flaws. Proof: my wife is still here after 11 years, she doesn't see my flaws anymore either...
In the meantime, did I twiddle my thumbs? Well actually a bit on Seven Cities, I didn't make much progress, I fixed things on my side but I didn't have the taste for it. So I started a mini project, a multiplayer project, it's kind of a competitive OGame in 30-minute matches if you know OGame, if you don't know this little game it's kind of like Starcraft or Age of Empire but only in UI interface (so no real-time 3D/2D unit management). It allowed me to really level up my skills on multiplayer and especially level up on... AI! And yes, the new game is coded entirely with Claude in a somewhat atypical workflow that I set up for myself and honestly it's really cool. Either way our profession is evolving and I'm one of those people who force themselves to stay current, I've always done it and AI is now fully part of it. I'm kind of all-in on AI especially code processes, there's no AI on the Art side neither in Seven Cities nor in this new little game called: Space Olympus.
So is Seven Cities dead? No, my CTO mission ends at the end of the month and from there I'll push an update (within my means so rather light) once a month. I'll also, as I wanted to do from the beginning, transition to an F2P model for Seven Cities, FYI Space Olympus will also be F2P. I'll use what I know and master with AI to continue updates on Seven Cities, saving time and quality (I'm thinking about balancing for example but also optimization, debug etc...)
So we'll see how I manage to finance the rest of Seven Cities, in addition to what I just put back in the accounts, but I'll sell stupid collector packs anyway to finance the artists who will work on the project. And finally release a clean V1 that will of course be less ambitious than what I had in mind at the start. It's in any case one of the most beautiful projects of my life, a project on which I've never had so much energy.
I still have promises to keep, there are the Seven Cities goodies to send to the people I told I would, and I'll release as announced a series of videos to show how varied Seven Cities builds can be.
If you have questions, feedback on the game or anything of course, don't hesitate.
No mater the success or not of your game this kind of message always make you feel good and remind you why you hardworking everyday!
🛠️ Seven Cities v0.2.08 is out now!
🌀 Whirlwind SFX + fixes
🎮 Move the minimap + rebind inventory
⚔️ Heavy Strike buffed (→ 120%!)
📦 Loot with good stats now marked with (*)
🎧 New sound FX, performance boosts & more!
Patch notes 👉 store.steampowered.com/news/…
#indiegame #SevenCities #Steam
Ventrua is live on Seven Cities right on Major Update 2!
twitch.tv/ventrua
🌀 Whirlwind is here!
Patch v0.2.06 brings:
⚔️ New skill + 9 specializations
🗺️ Activity spawn fixes
🏆 Arena reward + spawn improvements
🧠 District rank toughness added
🎯 Tons of QoL & bug fixes
Spin into the patch notes 👉 store.steampowered.com/news/…
#indiegame #SevenCities #Steam
Seven Cities | EARLY ACCESS ON STEAM retweeted
Replying to @GhazzyTV
What about Seven Cities ? Did you try it ?
store.steampowered.com/app/1…
@imvstudio
Seven Cities | EARLY ACCESS ON STEAM retweeted
Pour l'article premium exclusif de juin, je vous propose un comparatif complet entre tous les hack and slash du moment ! Parfait pour choisir votre prochain jeu ! 😍
Encore merci pour vos soutiens, et bonne lecture !
slashingcreeps.com/actualite…
#premium #presse #jeuxvideos #gaming
Seven Cities | EARLY ACCESS ON STEAM retweeted
On continue #SevenCities @imvstudio pour profiter de la mise à jour majeure #2 ! En plus, gagnez vos clés Steam du jeu tout au long du stream ! 😍
twitch.tv/slashingcreeps
#giveaway #stream #streamer #twitch #youtuber #youtube #jeuconcours #arpg #rpg #jeuxvidéos #aming
Seven Cities | EARLY ACCESS ON STEAM retweeted
J'ai eu le plaisir d'interviewer @Hoxydav @imvstudio, fondateur du studio ! On parle bien sur du jeu, mais aussi de c'est comment de créer son propre jeu vidéo, en abordant le budget ou quelques anecdotes croustillantes !
youtu.be/56B1NoAQpCg
#interview #youtuber #youtube
Bon dimanche les outsiders FR.
Le récap arpg #241 de Best in Slot est dispo et y'a un passage sur Seven Cities !
youtu.be/iXDvP7J0NyY?si=cNOI… via @YouTube
⚙️ Seven Cities – Patch v0.2.03 is live!
Big changes to specialization system, smarter enemies, smoother combat, and tons of bug fixes 🛠️
🌟 Column cost reduced
🧠 More build options early
💥 CC buffer added
🎯 Huge gameplay feel upgrade
Patch notes → store.steampowered.com/news/…
#indiegame #SevenCities #Steam











