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Interview with @davidsheldonhic | ECD and Co-Founder at @territorystudio
→ interfaceingame.com/articles…
Interview by @ui_stephan_dube
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Promo for 'DeeKay Tool'
An After Effects rigging tool for characters!
This will be available real soon. 😇
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5 years ago, I was officially given the opportunity to join @insomniacgames and it was one of the happiest single moments of my life. Since then, I have been able to work with some of the best talent in the world, making incredible games. Dream come true
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I wanted spotlight 2 parts of #RatchetPS5 UI/UX that I am particularly proud of, the weapon vendor and the planetary travel menu. These were both created in-world to feel more immersive and fluid. This had many challenges and iterations and I am so insanely proud of my teammates
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Look at those beautiful @songsofconquest screenshots
Landing Page: songsofconquest.com/
Steam Page: store.steampowered.com/app/8…
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Pixel art | Dark Souls on Game Boy Color
Artist: @ChrisPariano
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Wanted to capture the vibe of a low resolution handheld interface. #WIP part of my extended design for #famicase2021
#screenshotsaturday #ui #mockup
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Unpacking Returnal’s UX design: Gameplay-first UI, retro-futuristic tech, and accessibility blog.playstation.com/2021/05…
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Motivation Easter Egg reminder for myself
#fui #fuidesign #ui #scifiart – at Sydney, New South Wales
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Interview with Emmanuel Vasquez Jr | Senior UI Artist at @gameloft
→ interfaceingame.com/articles…
#gamedev #indiedev #oregontrail
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Gameplay-first UI, “industrial nostalgia” tech, player accessibility and more.
Returnal’s art design unpacked: play.st/3bi2pSd
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Fairly happy with my idea for "minimum viable tutorial" which is an area you can experiment while it shows the controls and highlights what actions you're triggering
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📣Overview:
▪️ Deckbuilder/RPG hybrid - level up, unlock abilities, and craft powerful cards!
▪️ 5 hero campaigns with unique mini-games and dialogue choices
▪️ Crossplay (PC, Mac, iOS, Android)
▪️ heroes, villains and outlandish creatures, all in beautifully detailed pixel art
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Can we take a moment to remember how good Bitmap Brothers were #bitmapbrothers
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Some UI from today's #StateofPlay














































