And here is the build, if you want to test it.
mega.nz/file/lWIEUaiA#kE-1so…
Acabo de contribuir a IFC.js. Considera apoyarlos tu también; ¡cada ayuda cuenta! opencollective.com/ifcjs a través de @opencollect
Pablo Miranda retweeted
I wish for a possibility in blender to register and get values similar to what we can do in amplify shader editor for unity. The nodegraphs are much more readable without the excessive spaghetti.
#b3d #blender3d #geometrynodes




