
Videogame Composer. Music Director @New_DawnGames / Rayman 2: Redreamed / Music Lead @FalloutCascadia / Interactive Music Technology / Studio WOTTO
Nederland
Joined July 2012
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It finally happened! We released our demo of Rayman 2: Redreamed! Check it out here:
gamejolt.com/games/rayman-2-…
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Loved working together with @SirActionSlacks on some new jingles for his "This week in dota 2 news". Check his stuff on Youtube on listen to the tracks via Soundcloud:
soundcloud.com/see4urself/se…
It looks like the secret is finally out of the bag: Cory Barlog's "new" IP, previously rumored to be sci-fi-themed, is actually an expansion of the existing God of War universe with a new franchise. wccftech.com/god-of-war-univ…
Jaimy retweeted
Happy New Year!
We would like to celebrate 2026 with the announcement of Rayman 2: Redreamed - Chapter 1: Water and Ice! The entire first chapter will be playable and end with Rayman retrieving the first mask!
Beautiful artwork by @NocnaFifi, @RafaelGamerArt, and @ZeldaLoreYT!
Currently stuck in this boat. But still eternally grateful for the opportunities i did have, no matter if i can publicly tie my name to it.
Replying to @PalmyrPar
People really have no idea how common this is not just in the film space, but also in the game space. At least Zimmer credits his team, as another commenter has noted. There are far too many who don't. Ghostwriting is very common and if both sides agree to it then fair enough, but there are major power dynamics at play that several 'big-name' composers - in film, and in games - use to make it largely unfair on the person doing the ghostwriting itself and they remain trapped, becuase they need the gig to get paid/survive (usually for absolutely terrible money), but they'll rarely be able to advance their career because it won't be properly credited. There are composers who do it right, and sadly there are a lot who do it wrong.
And in response to the quote tweet. The game industry hasn't really been around long enough to have composers that have *truly* lasted as long as Zimmer (or John Williams) has, and composed in multiple styles, have major cultural impact and on large-scale successful titles both commercially and critically acclaimed. There are only a handful of composers in games who could even claim this. There are lots of composers who have had individual hits, but sticking around over decades - and delivering quality - is extremely hard to do. And we should never make the assumption that just because a composer has delivered one hit - means that their subsequent work will be up to standard (and I wish composers were held to a higher standard across the industry and not over-merited based on past work).
But truthfully, I'm not sure the original statement matters. Do we really need a Hans Zimmer of the game industry? I'd prefer just to have quality soundtracks that are well implemented year after year, regardless of their source.
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Jaimy retweeted
Replying to @PalmyrPar
People really have no idea how common this is not just in the film space, but also in the game space. At least Zimmer credits his team, as another commenter has noted. There are far too many who don't. Ghostwriting is very common and if both sides agree to it then fair enough, but there are major power dynamics at play that several 'big-name' composers - in film, and in games - use to make it largely unfair on the person doing the ghostwriting itself and they remain trapped, becuase they need the gig to get paid/survive (usually for absolutely terrible money), but they'll rarely be able to advance their career because it won't be properly credited. There are composers who do it right, and sadly there are a lot who do it wrong.
And in response to the quote tweet. The game industry hasn't really been around long enough to have composers that have *truly* lasted as long as Zimmer (or John Williams) has, and composed in multiple styles, have major cultural impact and on large-scale successful titles both commercially and critically acclaimed. There are only a handful of composers in games who could even claim this. There are lots of composers who have had individual hits, but sticking around over decades - and delivering quality - is extremely hard to do. And we should never make the assumption that just because a composer has delivered one hit - means that their subsequent work will be up to standard (and I wish composers were held to a higher standard across the industry and not over-merited based on past work).
But truthfully, I'm not sure the original statement matters. Do we really need a Hans Zimmer of the game industry? I'd prefer just to have quality soundtracks that are well implemented year after year, regardless of their source.
Jaimy retweeted
👊 🎉Rayman turns 30! Join us on our official channels to celebrate an incredible legacy 🎂🥳
Let's kick it off with a special message from Ubisoft Montpellier that was broadcast as part of the fan event Rayman Alive, just minutes ago.
Jaimy retweeted
Ubisoft might be keeping quiet with official Rayman news, but the latest Rayman Alive showcase proved that fans still have a lot to look forward to. thegamer.com/rayman-alive-20…
Jaimy retweeted
It's time. No more talking. Go play. NOW.
Get access to the demo on our website. Link in bio.
#Rayman #NewDawnGames #GameDev #Gaming
PLEASE SHARE!
Video game music fan???
PASS THIS ON! :-D
Every OC ReMix ALBUM in one big RAR!
drive.google.com/file/d/1-ui…
• 19 GB
• 99 albums
• 150+ hours of music
• 2,300+ tracks
• 100% FREE
Keep what you like, toss what you don't, but TRY EVERYTHING.
Enjoy! :-)
Jaimy retweeted
Thank you to everyone who participated!
I recieved over 3x more artworks than in the previous edition.
See you all on #RaymanAlive!
#Rayman

























