bald lmao | former mdi world champion | [email protected] | shanna is bb

USA
Joined October 2017
finally did mythic kithix last night forgot that the mythic bonus roll table isn't shared with heroic and coined the same mythic helm I already coined from heroic I have...thoughts about this system
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back to back weeks with 8 hour maintenance is starting to get a little refund-y this calendar month will have had like a full 24 hrs of downtime
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maybe wowf was the ripcord
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I have 3 characters above 333 ilvl this season they are collectively wearing more pieces from delves (1) than they are from dungeons (0) I don't think we've ever had a season with such abysmal gearing outcomes
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"content with meaningless loot becomes meaningless" wonder what changed from last season 🤔
Your Mythic+ season is getting quieter… runs fell 13.86% in week 8 as players farm heroic raids instead, and MN S2 is now 28.39% behind last season’s pace. ⚠️ icy-veins.com/wow/news/wow-p… #Warcraft #Midnight
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it'll be interesting to see how balancing changes on wowf feel where it takes weeks to level a new character instead of hours. fotm rerollers are gonna have anxiety attacks
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the .7 patches are like when your raid leader tells you to empty the bag but your defensive and health pot are already on cd so you just try to find a healing rain or efflo to stand in
Patch 12.1.7 will expand the Omnium Folio with more power to obtain! #Midnight #Warcraft wowhead.com/news/more-omnium…
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a symptom of cooldowns being so important in retail. if dps checks are sprinkled throughout a fight with variable timers, you either have to force your own timers so ppl know when to send or be confident that you overgear the fight so much that the checks are trivial
If holding dps is ever a viable strategy to kill a raid boss, then that boss was designed terribly and needs to be changed.
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one of the immediately noticeable differences between retail and forever is that devs are on here being accountable for wowf I don't think anyone speaks for retail anymore
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and to be clear, I don't expect devs to be on here. shit can be exhausting. and yet several of the wowf devs are on here interacting while retail is all corporate communication. it sends a message whether intended or not
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the haters said we couldn't kill ulatek last night before hall of fame closed. and they were correct. honestly great call from the haters
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retail raiding has a "the last two bosses are fucking insane" problem caused by wanting something to challenge rwf guilds blizz needs to come up with a separate thing to keep these guilds occupied that the rest of the raiding population doesn't have to engage with
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this week is a strong reminder that most mythic guilds are held together by like 2-5 ppl that are willing to put in 10x more time and effort than the raiders that watch a 5 min vod before each boss if those guys get tired or quit wow, the whole guild explodes instantly
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tbh my takeaway from the interviews was that wowf is vertical but blizz knows a lot of players are in love with this horizontal idea so blizz doesn't want to just outright say it's vertical bc it will piss ppl off
Forcing horisontal progression on a game that will have new content being released frequently is a mistake I think. How do you make it work? On one hand you want new gear and raids feel valuable, nothing feels better than seeing the power of a new juicy weapon. But years into the game how can you make level 60 dungeons and raids like onyxia still be something people want to run for gear?
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hard to judge n=1 posts like this without more context but obv not encouraging. the good news is on the podcast yday the team said that the intent is to have dungeon and quest leveling speed be similar so if dungeon xp is still ass then I'm hopeful they will continue to buff it
Tested the new dungeon XP buffs. Got 1/4 of a level at level 20 in a full Deadmines clear..
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"we want ppl in there. we love dungeons. we spend a lot of time in them ... and we want to make sure ppl can repeat [them]" things you love to hear
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"just enjoy the journey" yeah I'm kind of a destination guy myself looooove destinations
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ven saying it much more reasonably than me
Dungeon spamming being less experience than efficient questing makes perfect sense to me. Dungeon experience being so low you feel incentivized to skip mobs and never repeat a dungeon while leveling doesn’t make sense to me. I wonder if there’s a better solution?
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> see blizz change wowf dungeon xp from classic > express that you liked the way dungeon xp was on classic > get told to go back to retail > prob also get f slurred as like a bonus
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