
bald lmao | former mdi world champion | [email protected] | shanna is bb
USA
Joined October 2017
- Tweets9.6K
- Following398
- Followers80.2K
- Likes4.6K
"content with meaningless loot becomes meaningless"
wonder what changed from last season 🤔
Your Mythic+ season is getting quieter… runs fell 13.86% in week 8 as players farm heroic raids instead, and MN S2 is now 28.39% behind last season’s pace. ⚠️ icy-veins.com/wow/news/wow-p… #Warcraft #Midnight
the .7 patches are like when your raid leader tells you to empty the bag but your defensive and health pot are already on cd so you just try to find a healing rain or efflo to stand in
Patch 12.1.7 will expand the Omnium Folio with more power to obtain!
#Midnight #Warcraft
wowhead.com/news/more-omnium…
a symptom of cooldowns being so important in retail. if dps checks are sprinkled throughout a fight with variable timers, you either have to force your own timers so ppl know when to send or be confident that you overgear the fight so much that the checks are trivial
retail raiding has a "the last two bosses are fucking insane" problem caused by wanting something to challenge rwf guilds
blizz needs to come up with a separate thing to keep these guilds occupied that the rest of the raiding population doesn't have to engage with
this week is a strong reminder that most mythic guilds are held together by like 2-5 ppl that are willing to put in 10x more time and effort than the raiders that watch a 5 min vod before each boss
if those guys get tired or quit wow, the whole guild explodes instantly
tbh my takeaway from the interviews was that wowf is vertical but blizz knows a lot of players are in love with this horizontal idea so blizz doesn't want to just outright say it's vertical bc it will piss ppl off
Forcing horisontal progression on a game that will have new content being released frequently is a mistake I think. How do you make it work? On one hand you want new gear and raids feel valuable, nothing feels better than seeing the power of a new juicy weapon.
But years into the game how can you make level 60 dungeons and raids like onyxia still be something people want to run for gear?
hard to judge n=1 posts like this without more context but obv not encouraging. the good news is on the podcast yday the team said that the intent is to have dungeon and quest leveling speed be similar so if dungeon xp is still ass then I'm hopeful they will continue to buff it
"we want ppl in there. we love dungeons. we spend a lot of time in them ... and we want to make sure ppl can repeat [them]"
things you love to hear
It's podcast-o-clock once again!
youtube.com/watch?v=LwOWAf06…
ven saying it much more reasonably than me









