Juraj Borza (@jjborza) profile picture
Joined March 2019
Let’s revive a #windowsce #doom port - as I’ve found no binaries for my handheld. How hard can it be?
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Fixed the colors, now it looks a bit nicer. The next thing to solve is a terrible input lag and rebinding the keys to fit this keyboard #doom
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Input lag was caused by a mix of: the main doom loop, which runs at fixed 35 ticks/s, painting the screen buffer as fast as CPU allows, and starving the keypad driver of CPU time to translate keypad events to Windows keyboard messages. Solution:capped screen updates to 35 fps! 💪
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Because we forgot the WAD files!
Let’s import the code of DoomCE (by Bruce Lewis) into a fresh Visual Studio 2008 Win32 Smart Device Project ... 24 errors, nothing really serious so far#
Made a Barcode Hunter game for my kid - #windowsce on .net compact framework, kept him busy for a couple of hours hunting everything with a barcode at home. Is this #retrogamedev yet?
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Micro:bit incremental/clicker game development in the MakeCode IDE. #incrementalgame #microbit It comes with integrated simulator, debugger and visual diff!
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Rows are numbers (points, level 1-4 generators), columns display digits with varying brightness, so the digits are actually laid out in reverse - number 1234 is 4321 So the following snapshot shows something like 2914 pts / 63 gen1 / 3 gen2
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The game in action: Press A to get points, press B to buy point generators (with multiple levels, level 2 gen. creates level 2 gen.), then just watch the points grow! Now it just needs tweaking for more fun.
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#makecode git diff visualization:
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So i acquired a Windows CE device (Chainway C3000 rugged handheld terminal), going through Control Panel to see what’s tweakable, and it has some funky color schemes. #windowsce #retrocomputing
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#retrogamedev progress report: 2048 for #DOS with #CGA graphics going okayish, got the board move and merge functionality working, refactoring in ancient IDEs is a pain well deserved, so trying to get things right on the first attempt.
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2048 for #DOS #retrogamedev progress report: the core game with the logic is almost done, text output mode for sanity during development, #TurboC is usable for small-scale work and brings back memories ☺️ graphics mode soon
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And they say #GOTO is harmful - it feels completely natural as a retry mechanism when filling a board in a game, look:
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Time for some real #retro #gamedev - firing up the old Toshiba Libretto, hope to learn how to make graphics in DOS
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