Jose Esteve (@joesfer) header
Jose Esteve (@joesfer) profile picture

Rendering nerd at Framestore. Opinions are my own etc...

London
Joined February 2009
Photo by Jose Esteve (@joesfer)Photo by Jose Esteve (@joesfer)Photo by Jose Esteve (@joesfer)Photo by Jose Esteve (@joesfer)Photo by Jose Esteve (@joesfer)Photo by Jose Esteve (@joesfer)Photo by Jose Esteve (@joesfer)
Hi-Res Voxel VR, Hi-Res Destructible #Voxel Vehicles... atomontage.com/?id=dev_blog&… Retweet please,big thanks!
2
23
16
Cruch @ work slowing things down lately. Better material system, added a basic editor. Emission looks broken, though
1
2
Beautiful QRN stratification using scrambled Halton series: chemaguerra.com/scrambled-ha…
1
2
Select active viewport camera. Hit 'focus on' key. Singularity.
2
The very talented folks at @lanczosvfx used my grower plugin for "SyFy - Helix" and look what they did with it! vimeo.com/114371379
Microfacet BRDF, first iteration: Torrance-Sparrow with Blinn-Phong distribution for a metallic look.
2
7
One more WTF test render and off to bed. IBL test, 3 bounces, scene by @mikelovesrobots
1
2
I spend way longer making ASCII art for the comments than writing actual code!
1
2
@twitdmb not a bad idea! Might melt some browsers ;)
Image based lighting almost in place -- adds quite some nice detail :)
2
9
25
Testing raymarched selection. Pixel perfect, but probably better with a cheaper render mode. All kept in GPU at least nitter.gq/joesfer/status/5609728…
3
3
What joyful last couple of hours struggling to get OGL shader storage buffer objects to work with QT5's pseudo GLEW... Y U NO LINK??
command of the day: "git log --graph --abbrev-commit --decorate --date=relative --format=oneline --all" (now how do I get this into vim)
A new(ish) technique for generating blue noise, a widely useful tool for many applications geometry.caltech.edu/pubs/dG…
19
46
Optional wireframe overlay. Must have. Check.
1
2
5