lernertandsander.com/cubes/ These food cubes would make for a great rendering challenge
github.com/joesfer/voxelToy/… commit messages slowly turning into little essays...
Jose Esteve retweeted
Hi-Res Voxel VR, Hi-Res Destructible #Voxel Vehicles... atomontage.com/?id=dev_blog&… Retweet please,big thanks!
Cruch @ work slowing things down lately. Better material system, added a basic editor. Emission looks broken, though
Jose Esteve retweeted
Beautiful QRN stratification using scrambled Halton series: chemaguerra.com/scrambled-ha…
The very talented folks at @lanczosvfx used my grower plugin for "SyFy - Helix" and look what they did with it! vimeo.com/114371379
Jose Esteve retweeted
Destructible Voxel Vehicles youtube.com/watch?v=J62z_7Ja… .. next comes the dev-blog!
Microfacet BRDF, first iteration: Torrance-Sparrow with Blinn-Phong distribution for a metallic look.
One more WTF test render and off to bed. IBL test, 3 bounces, scene by @mikelovesrobots
Early voxel editing test. Tech groundwork is fairly efficient, though more user-friendly tools needed. vimeo.com/118647754
Testing raymarched selection. Pixel perfect, but probably better with a cheaper render mode. All kept in GPU at least nitter.gq/joesfer/status/5609728…
What joyful last couple of hours struggling to get OGL shader storage buffer objects to work with QT5's pseudo GLEW... Y U NO LINK??
command of the day: "git log --graph --abbrev-commit --decorate --date=relative --format=oneline --all" (now how do I get this into vim)
Jose Esteve retweeted
A new(ish) technique for generating blue noise, a widely useful tool for many applications
geometry.caltech.edu/pubs/dG…










