juno (@junestorm_) profile picture

winner of battles loser of wars tweets are my own

Joined December 2024
Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)Photo by juno (@junestorm_)
Introducing 🦋 TEAM RIFTBADDIES 🦋 We’re officially entering the competitive Riftbound scene with our very own team, representing women & marginalized genders on the battlefield ✨ Our starting roster: ⟡ Arya ⟡ Bloody ⟡ Jason DEBUTING AT #RCSTUTTGART! Let’s cheer them on!
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juno retweeted
YOU HAVE 48 HOURS TO START HORMONE REPLACEMENT THERAPY
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"Reading the card explains the card" I explain to the judge as my pants slide to my ankles
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ENOUGH
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14-2-2 on the weekend for 2nd place at Spotlight Hartford, and my first ever PT Qualification! Shoutout to @joedpuglisi and the rest of #TeamScrapheap, testing with them these last few events has been amazing! 1/2 @fireshoes
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I think these American tournaments are a good fit for me 😎😎 Winner at GP Hartford with Jund Sac. Lucky to get to play standard, can't wait to get back into the ring.
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Went to sign up for a 60 card event and the TO recognizes me and goes "oh you're that really good cedh player right?" I now know what its like to get misgendered after transitioning <3 #cisally
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BA SING SE'D MY WAY TO THE PRO TOUR Went 0-4 in Baltimore into 11-3-1 at LA last weekend to qualify for my first PT with Broodscale! Thank you so much to my team (@Team_Schism) as well as my friends from the east and west coasts in supporting me throughout my long journey :)
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I’ll have more to say after collecting my thoughts later…but I made the top8 of an event for the first time here at RC LA As the highest finishing Broodscale player, Los Angeles has crowned me as the Lizard King 🦎👑
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excuse me?
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How to make a strong first impression at #SCGBaltimore
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her walking into the room holding up an amazon basics skirt while i walk into the room with a gigantic boulder "oh i thought you said sisyphication" – at Oak Park, IL
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I'm excited to stream the NRG $5k MTGO Sealed Showdown this Sunday on my Twitch! 🎮 If you want a free entry to this event, retweet this video. That's all you have to do! Event details and registration at tr.ee/NRGxMTGO-Aug, rules in the tweet below:
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我要睡觉了😡😡😡
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Finished 10-3-1, for a 13th place finish at Spotlight Brussels. Got my wish for two feature matches but the monkey paw curled and we lost on camera in both of our win-and-ins. Sad to miss on the PT but never got so close before. Definitely had a blast playing high stakes Magic!
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juno retweeted
me and ian robb looking for a third for brussels team event. we’d like to top4. my pt limited record: 3-0 1-2 ff 3-0 3-0 eoe 2-1 3-0 ecl 1-2 sos 2-1 2-1 msh help is appreciated 🙏
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Girl are you a 1 mana black instant cause that
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From my perspective, Miyazaki is a rather unique, yet extremely serious game developer. His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old. Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.) Next, regarding my impression of Dark Souls. People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.) If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles. Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective. Personally, I had grown tired of people who would simply compare games by saying things like, “That title cost X billion yen to make and sold Y million copies,” and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, “That’s exactly what you’d expect from someone who’s never actually developed games.” What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today. (I'm NOT talking about the fan community). Now, going back to Miyazaki, there are two things about him that have always stayed with me. The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz. One day, he came to try an early build of Summer Lesson along with people from several other game companies. While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought. Everyone became curious and finally asked him, “Miyazaki, what are you thinking about?” He suddenly smiled and said, “Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.” What he talked about after that was, in the best possible sense, completely insane. It was one of those rare moments when I caught a glimpse of what I’d call his “mad scientist” side—his deeply serious, obsessive approach to creativity. The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming). I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from. Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.) But there was another reason. According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games. I mean… it’s common for well-known developers to say, “I still have a long way to go.” But whenever someone like him says that, my reaction is always, “Come on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.” (laugh) Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all. By the way, the other game developer in that photo is Masahiro Sakurai. If you ask me, he’s basically: “A Saiyan who genuinely believes he’s just another ordinary human.” Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying, “Well… why don’t you just fly?” And I’ll reply, “Because we humans can’t use Flight Technique.” Then he just stares at me with a completely puzzled look. To put it in terms of Demon Slayer, I’d describe him as: "Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest". That’s the kind of person he is.
Replying to @Harada_TEKKEN
@Harada_TEKKEN Harada-san, I always wondered your impressions of Miyazaki-san and his Souls series? Both total icons and inspirations I’d be super eager to hear 🥋⚔️ #Tekken #DarkSouls #EldenRing
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