
Founder - @AxiomPH , Certified Public Accountant. TFT Challenger since Set 11 https://nitter.gq/t.co/UxvGkBYu8k
Joined March 2025
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W AXM Pogi @AxiomPH
AXM Juswa TFT retweeted
New Client Rant😡🤬😡
TL;DR It largely feels unfinished and breaks a lot of cardinal sins for me as a vibe coding UX designer. The good news is chat is now more than 2 rows so pauses are easier to spot, and the game does feel smoother somehow. I still don't like it. Here's why:
1. Navigation in general is a pain in the ass and relies on clicking very small icons in the far corner of screens. Expect a lot of scrolling that also requires dragging because we don't do buttons, or main header tabs and we don't use space well.
2. The old client for all its flaws was at least compact, the new one while in windowed mode has an ugly OS frame. If you adjust the client size it also adjusts the ingame size, you cannot separately adjust. And while full screen mode you get no notification for que pop if you are tabbed out, but if you try to do a smaller client to, you know to accept que, you then have to change it back to full-screen in game. I feel like I'm being punished because I play on desktop. This is by far the worst change.
3. Got T1 arena, first time I equipt it tells me that VFX are missing... It should tell me that in Treasure Realm c'mon, I was pretty annoyed to spend my tokens on something and then get told it might be missing features which you don't even know which ones are missing. The wrench icon is only visible on preview but not in mythic screen, and there will be alot of users that first encounter it when equipting to loadout. In game the VFX missing feature is my items flicker every 5 seconds😅... making me pretty sick mid-game. I can't even use this item after saving up for it.
4. Mythic Item Screen is deisgned to require scrolling when it clearly could be scaled into the same screen. Like why? This is where you plan to make most of your money, why would you design a page that doesn't fit and require the user to go to the far right and click on a 7 pixel scroll wheel...Full viewport containment is not a design concept. The one thing they did scale was make the spalsh art of your chibi smaller in loading screen, the thing you pay for in the game to see. Again why?
5. The way you choose your loadout is painfully cumbersome. It's a separate screen and then when you click something it takes you to another collection screen. I'm not a fan of this design because it eliminates your ability to match to the rest of your loadout(this is actually even more incomprehensible since you have a close up of the chibi in que), and in general I don't enjoying going x2 screens deep with no awareness of the rest of client. Simple fix is loadout should be a transparent popup similar with to "Play" and clicking a part of the loadout should open a side tab to let you browse your collection while having your selections visible. Collection should be its own section and not require you to access through loadouts. I'm actually surprised this isn't an obvious design choice since we literaly monetize the game through your cosmetic collection and there isn't a button to view your collection on the main screen in one go, that's mind boggling.
6. Related to load out, while in game que, you can quickly click to change chibi and arena going to collection, but to change Booms and Portals you still need to access Loadout screen. The philosophy seems to be the more screens you have to jump through the more you will appreciate the client.
7. The filters in your collection are not finished. You have one option: Recently Purchased. No rarity, no favorites, No Unleashed filters. Again, try clicking on a 7 pixel scroll wheel and hold it down while dragging to browse... oh and when you scroll your collection bugs and covers search terms.
8. Reading the patch notes still requires jumping out of the client to a website. Well I guess I don't need to type in the search bar anymore, but this is not what people meant by "reading patch notes in client"
9. Buying RP froze the client and never worked. Probably maintence issue.
10. Post Game screenshot cuts off at 7-and-a-half units. This is actually just diabolical. I thought the point of a post-game is to see a summary at a glance, but no, you now have to click expand to see the full board. I guess this is because bots only play 5 units on board.
11. You get flashed banged by 2 expanding and very bright Hexagons when choosing game modes, previews and end-game screens. Let me turn this off, please.
I don't know man... It just feels unfinished.
As an elderly TFT player, I am rooting for @robinsongz to win AMER Regionals.
AXM Juswa TFT retweeted
LF 4 v 4 Scrims
Please contact me on discord (Stryggar). Played on APAC EWC Closed qualifiers last set.
AXM Juswa TFT retweeted
And after a weekend full of chaos... congratulations to the Top 8 of Monolith Cup 🗿🌿
Thank you to everyone who tuned in to day 2, but we're not in the clear yet. We'll see you on Oct 31 (Sat) for our Grand Finals! 🔥
Out by 1 point (I had better tie-breakers than the 30pt players). Thank you @50gprod for the opportunity! It was a fun one.
Yeah, let's not remove Forest Guide and allow people to hit it with Lesser Chaos for 1 gold.
4-cost unit, at 2-1, for 1 gold. G?
Injured my wrist bench pressing today. Will still play day 2 of monolith cup by @50gprod . 1-handed tft cannot be that bad.



















