Joined April 2009
“The game features sharp voice acting that brings its cast to life, along with some uncanny-valley-shattering visual fidelity with excellent facial animation." kotaku.com/call-of-duty-mode…
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Join us at @UofTCompSci! We are now hiring for tenure-stream faculty positions in multiple areas. We will start reviewing applications on December 6, and we will give full consideration to all applications submitted by January 10. Get the details: uoft.me/7jH
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We provide an interactive modeling tool where the user controls the muscle shapes via muscle curves. (2/5)
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Motion Interaction Games MIG is a great venue to present new ideas on interactivity and animation. The conference is Nov. 10-12 in Lausanne, and online. There is still time to submit your work for this year. Paper deadline July 16, 2021. mig2021.inria.fr/submission/
...last time a sketch interface felt this fluid to me was 2008 (ilovesketch.com). this time in VR @Chi2021Yokohama youtube.com/watch?v=ppJrLxi_…
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our little speech animation company is speaking up!
See JALI in action! This is the lipsync technology powering speech of *every* *single* *character* in #Cyberpunk2077 and making talking to them feel authentic in all 11 VO languages.
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YOU get a language, and YOU get a language, and YOU... 😁 #Cyberpunk2077 #JALI #languages
Attention console players! The list of languages in which you'll be able to play #Cyberpunk2077 on consoles (VO and text) depends on the region. Here's the language breakdown for both physical and digital download versions of the game on X1 and PS4: cp2077.ly/language-support
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If I’d have to pick top3 things that I’m the most proud when it comes to development of @CyberpunkGame I’d say for sure that co-op with @JALIResearch is one of it! Being able to work with them and incorporating this from the idea to final effect was sth magical!!! ❤️ – at Warsaw, Poland
This video is a really nice glimpse into the generated facial animation tech by @JALIResearch in #Cyberpunk2077. For our scenes, our animation and cinematic teams of course put great artist-driven work on top of that for the results you see ingame. youtube.com/watch?v=uFIxiz0j…
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karan singh retweeted
This video is a really nice glimpse into the generated facial animation tech by @JALIResearch in #Cyberpunk2077. For our scenes, our animation and cinematic teams of course put great artist-driven work on top of that for the results you see ingame. youtube.com/watch?v=uFIxiz0j…
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karan singh retweeted
PC gamer #Cyberpunk2077 Post#4/4 Lip-sync: Cyberpunk 2077 uses JALI(Jaw and lip integration) capable of complete automation of lip-syncing and facial animation that offers devs complete control to fine-tune the end result. ⬇️
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Very cool look 😎
ICYMI, the latest issue of @pcgamer features a very cool Cyberpunk 2077 cover story. 🤩 More details: pcgamer.com/uk/pc-gamer-uk-d…
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another great technical paper out of #DGP at #Siggraph2020. Co authored by @JALIResearch’s @karansher
Alongside @UofT researchers Rinat Abdrashitov & @_AlecJacobson, Karan Singh of @JALIResearch presents the 1st system for processing computer #animation sequences to produce optimal replacement parts for use in #3Dprint #stopmotion. #SIGGRAPH2020 s2020.siggraph.org/presentat…
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We present Neural Subdivision at #SIGGRAPH2020 this week with Vladimir, Siddhartha, Noam, and @_AlecJacobson. It subdivides shapes using neural nets and generalize well to novel shapes! Talk: youtube.com/watch?v=JUiXMmQ0… Code: github.com/HTDerekLiu/neural… Project: dgp.toronto.edu/projects/neu…
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In our upcoming TOG paper, we compute a small number of 3d-printed face parts and their optimal ordering to create a stop-motion animation of an input cg animation. dgp.toronto.edu/projects/sto…
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Excited to present Color Triads at virtual #SIGGRAPH2020 this week: colorsandbox.com/research/tr… Joint work with @FidlerSanja, @amlankar95, @karansher at @UofT, @VectorInst.