
Technical Advisor and Consultant, Former Head Of Engineering @FormationsCorp Former Tech Director/Co-Founder @gasketgames Mobify and Relic Entertainment alum
Vancouver, BC
Joined January 2009
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Taking a long break from Twitter. May not return. I won’t be checking DMs or mentions. Please reach out via [email protected]. 🙏
At this point I'll just be here bsky.app/profile/kschmidtdev…
Karl Schmidt - off platform, see pinned tweet retweeted
Are certain parts of your build CI almost always red? That’s how you train the team to not care! (broken-window syndrome/not-my-problem, learned helplessness/Stockholm syndrome). Be a Picard! 👇🏻
Great @mentorcruise podcast on Product Management - learning that Program Manager at Microsoft = Product Manager finally clears up that mystery for me :) anchor.fm/mentorcruise/episo…
Had a prospective vendor call my person phone number - which is not listed on LinkedIn at all - is that normal? I’m not cool with that.
One of my favourite podcasts, this is a great episode:
Replying to @devleadership_
Listen to our episode with @Netlify's SVP of Engineering, Dana Lawson:
podbean.com/ew/pb-4cdy4-1204…
Oh there is mastodon.gamedev.place too...and I am also there :)
It’s time our government STOPPED holding cell phone affordability out of our reach. Will you sign the petition demanding they let MVNOs provide services fully in Canada and finally bring us cheaper bills? openmedia.org/freefromthethr… #FreeFromTheThree — via @OpenMediaOrg
Karl Schmidt - off platform, see pinned tweet retweeted
#Formations Raises $8 #Million #Series A to Expand its #CFO-as-a-#Service #Platform for #Self-Employed #Professionals ow.ly/oYn450IIy7Z @FormationsCorp
Karl Schmidt - off platform, see pinned tweet retweeted
damn: thinkific laying off 100. if you or someone you know is on the hunt for a new opportunity, please hit me up and I'll do what I can to make connections, intros, etc.
Karl Schmidt - off platform, see pinned tweet retweeted
We saw this play out already 20 years ago, with players who wanted enforced player-killing in MMOs only happy with games that had both PKs and PvE players (aka "targets".) Only one game supported that (UO) and it eventually stopped doing so for its own survival.






