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The guy that made this says we're jealous of his game 😄
This is Pump Away!, a side project we did for fun, in our spare time, entirely by hand, in 3 months.
There is no bigger satisfaction than making the thing yourself.
After months of work, I’m excited to share The Last Reel, my horror game set in Japan and inspired by the black-and-white rubber-hose cartoons of the 1930s.
Behind the playful animation are unsettling places to explore, puzzles to unravel, monsters to escape, and chases that won’t give you much time to think.
Seeing it all come together in this trailer means a lot. I’d love to hear what you think. 🖤
Horror fans and content creators: interested in playing early? DM me about early access.
🎮 Wishlist The Last Reel on Steam! (link in comment below)
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This is how it has always been BTW. People like this with zero artistic creativity or talent DETEST people who can create.
It makes all the sense in the world to me that these guys would rather listen to AI slop than be in awe of a talent they'll never achieve.
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Bucha. It was a genocide, recognized by everyone. They buried hundreds of people. They tortured people. We found the grave. There were, I believe, around 500 people. When we liberated those towns near Kyiv, there emerged this, you know, this kind of hatred for the Russians, right at that moment. Not even at the moment when they started the full-scale war. Back then nobody understood what it really was yet. People understood what this war was and what Putin did personally when we found those mass graves of tortured adults, children. I mean they didn't just kill them, they tortured and killed them.
When we liberated Bucha, I said, bring every journalist here. Don't touch anything, just bring the journalists. The whole world simply has to see this. Imagine finding a mass grave in the U.S. or in Britain, God forbid, with 500 tortured people, adults, kids, dogs, animals shot dead. I mean, they held hunting sprees there from military vehicles. People were running, they were shooting, just hunting, playing games. They literally just played with people, like slavery. So how, after this, can you listen to Putin? And how, after this, can you forgive?
From The Diary of a CEO podcast with Steven Bartlett. (2/3)
This guy is head if Anthropic security
You don't hate these people enough
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I am extremely proud to present my new art book! Available right now online and I will have them available in person at Lightbox Expo this weekend, table 637.
More than double the size of my last art books its packed to the brim with extremely cool stuff.
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“In more upbeat news”
Your publication is a disgrace.
“Star Wars: Battlefront 3” is actively in development at Electronic Arts, multiple sources confirmed to Variety.
The news comes as EA undergoes its first major restructuring since going private this summer, with layoffs expected to affect about 400 staffers (3% of its global workforce).
variety.com/2026/digital/new…
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I usually check out as many games as possible in Next Fest, but the tidal wave of AI trash has beaten me
Non-AI indie devs please post your games below and I'll check em out instead
Also @Steam PLEASE add an option to filter AI games in searches. It's killing discoverability
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Sure, Anthropic may have stolen all the world's intellectual property, destroyed the education system, incited mass layoffs among the corporate class, devalued all art and destroyed social trust but somehow they also managed to lose $80 billion in the first half of 2026
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It did. Absolutely developed a ML/AI program to discern frame to frame movement of animated characters and how the lighting/shading should follow along. "KLaS".
Developed in 2015. A full 7 years before Midjourney V1 dropped. 6 years before DALL-E dropped.
That software generated bezier curves to control the lighting/shading. Then the curves were reviewed and massaged frame by frame by artists.
It's important to distinguish the difference between that form of ML/AI and the exploitative abusive and harmful general AI generative software we're pushing back on right now. Machine Learning has been useful for decades. Nuance is key.
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Money furnace. No amount of cash can fix the business model or the technology, but thanks to a bonkers machine God ideology, they'll burn it all if you let them.
BREAKING: Anthropic reports an $80 billion net loss in the first half of 2026.
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Next Fest is so disheartening so far, but on the upside it's never been easier to instantly know which demos to avoid like the black plague.
Keep supporting human-made games!
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The problem is that for each one that quits 3 more pop up. Valve collects 400 bucks, everyone else - devs and players alike - loses.
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Every bit of art, music, writing and implementation in The Monkey's Paw is 100% guaranteed AI slop free.
Support human games!
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JUST IN: Anthropic recorded a staggering $80,000,000,000.00 net loss in the first half of 2026.
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Support us by wishlisting Machinarium 2 on Steam instead.
store.steampowered.com/app/1…














































