Live++ 2.11.5 out now!
liveplusplus.tech/releases.h…
Added support for /libpath, fixed "main-file-name" for Clang and fixed a nasty bug that could result in the dreaded "Patch was loaded outside 2GB range" error.
Thanks to everybody for reporting these issues.
Enjoy!
#cpp
Live++ 2.11.4 out now!
liveplusplus.tech/releases.h…
Added full support for network paths, improved sorting of compilands having an "N/A" entry, and fixed an edge case with "external vague" dynamic initializers in static libraries.
Thanks to everybody for reporting issues!
#cpp
Live++ 2.11.3 out now!
liveplusplus.tech/releases.h…
Fixed a few warnings when using pure C compilers, improved compatibility with Clang (especially around dynamic initializers), full support for VS 2026 in all examples.
#cpp
Live++ 2.11.2 out now!
liveplusplus.tech/releases.h…
This release includes quality-of-life improvements and a fix for a rare edge case when compiling with the MSVC toolchain.
#cpp
Is your company interested in trying Live++? Want to know what it can do for you? Curious about its features?
You can now request a live demo through our website - free of charge!
liveplusplus.tech/request_li…
#cpp
Last week, we were invited by Mojang Stockholm to do a talk about Live++ and its use cases.
You can download the presentation here:
liveplusplus.tech/downloads/…
liveplusplus.tech/downloads/…
The talk was well received and some of the feedback already made it into the latest update.
#cpp
Live++ 2.11.0 out now:
liveplusplus.tech/releases.h…
- Support for virtual file systems
- Support for 10x by @stewartlynch8
- Environment variable set for invoked compiler
- Hot-Restart via exception handler dialog
- Smaller fixes
#cpp #gamedev
In the next update, it will be possible to hot-restart on an unhandled exception.
This is incredibly useful in situations where code has been deoptimized and a few patches have been applied, especially in startup code, because this will automatically be injected upon restart.











